2019-11-29 06:54:39 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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Import("env_modules")
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2019-11-29 06:54:39 +00:00
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env_camera = env_modules.Clone()
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if env["platform"] == "iphone":
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# (iOS) Build as separate static library
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modules_sources = []
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env_camera.add_source_files(modules_sources, "register_types.cpp")
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env_camera.add_source_files(modules_sources, "camera_ios.mm")
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2020-03-30 06:28:32 +00:00
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mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
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2019-11-29 06:54:39 +00:00
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elif env["platform"] == "windows":
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
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elif env["platform"] == "osx":
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env_camera.add_source_files(env.modules_sources, "register_types.cpp")
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env_camera.add_source_files(env.modules_sources, "camera_osx.mm")
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