2023-01-10 14:26:54 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* portal.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2021-02-04 10:43:08 +00:00
|
|
|
|
|
|
|
#ifndef PORTAL_H
|
|
|
|
#define PORTAL_H
|
|
|
|
|
2021-07-16 08:15:14 +00:00
|
|
|
#include "core/local_vector.h"
|
2021-02-04 10:43:08 +00:00
|
|
|
#include "core/rid.h"
|
|
|
|
#include "spatial.h"
|
|
|
|
|
|
|
|
class RoomManager;
|
|
|
|
class MeshInstance;
|
2021-07-16 08:15:14 +00:00
|
|
|
class Room;
|
2021-02-04 10:43:08 +00:00
|
|
|
|
|
|
|
class Portal : public Spatial {
|
|
|
|
GDCLASS(Portal, Spatial);
|
|
|
|
|
|
|
|
RID _portal_rid;
|
|
|
|
|
|
|
|
friend class RoomManager;
|
|
|
|
friend class PortalGizmoPlugin;
|
2021-07-16 08:15:14 +00:00
|
|
|
friend class PortalEditorPlugin;
|
2021-08-04 10:23:04 +00:00
|
|
|
friend class PortalSpatialGizmo;
|
2021-02-04 10:43:08 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
// ui interface .. will have no effect after room conversion
|
|
|
|
void set_linked_room(const NodePath &link_path);
|
|
|
|
NodePath get_linked_room() const;
|
|
|
|
|
|
|
|
// open and close doors
|
|
|
|
void set_portal_active(bool p_active);
|
|
|
|
bool get_portal_active() const;
|
|
|
|
|
|
|
|
// whether the portal can be seen through in both directions or not
|
|
|
|
void set_two_way(bool p_two_way) {
|
|
|
|
_settings_two_way = p_two_way;
|
|
|
|
_changed();
|
|
|
|
}
|
|
|
|
bool is_two_way() const { return _settings_two_way; }
|
|
|
|
|
2021-07-16 08:15:14 +00:00
|
|
|
// call during each conversion
|
2021-02-04 10:43:08 +00:00
|
|
|
void clear();
|
|
|
|
|
|
|
|
// whether to use the room manager default
|
|
|
|
void set_use_default_margin(bool p_use);
|
|
|
|
bool get_use_default_margin() const;
|
|
|
|
|
|
|
|
// custom portal margin (per portal) .. only valid if use_default_margin is off
|
|
|
|
void set_portal_margin(real_t p_margin);
|
|
|
|
real_t get_portal_margin() const;
|
|
|
|
|
|
|
|
// either the default margin or the custom portal margin, depending on the setting
|
|
|
|
real_t get_active_portal_margin() const;
|
|
|
|
|
|
|
|
// the raw points are used for the IDE Inspector, and also to allow the user
|
|
|
|
// to edit the geometry of the portal at runtime (they can also just change the portal node transform)
|
|
|
|
void set_points(const PoolVector<Vector2> &p_points);
|
|
|
|
PoolVector<Vector2> get_points() const;
|
|
|
|
|
2021-08-04 10:23:04 +00:00
|
|
|
// primarily for the gizmo
|
|
|
|
void set_point(int p_idx, const Vector2 &p_point);
|
|
|
|
|
2021-07-14 13:34:09 +00:00
|
|
|
String get_configuration_warning() const;
|
|
|
|
|
2021-02-04 10:43:08 +00:00
|
|
|
Portal();
|
|
|
|
~Portal();
|
|
|
|
|
|
|
|
// whether the convention is that the normal of the portal points outward (false) or inward (true)
|
|
|
|
// normally I'd recommend portal normal faces outward. But you may make a booboo, so this can work
|
|
|
|
// with either convention.
|
|
|
|
static bool _portal_plane_convention;
|
|
|
|
|
|
|
|
private:
|
2022-01-06 22:18:25 +00:00
|
|
|
// updates world coords when the transform changes, and updates the visual server
|
2021-02-04 10:43:08 +00:00
|
|
|
void portal_update();
|
|
|
|
|
|
|
|
void set_linked_room_internal(const NodePath &link_path);
|
|
|
|
bool try_set_unique_name(const String &p_name);
|
|
|
|
bool is_portal_internal(int p_room_outer) const { return _internal && (_linkedroom_ID[0] != p_room_outer); }
|
|
|
|
|
|
|
|
bool create_from_mesh_instance(const MeshInstance *p_mi);
|
|
|
|
void flip();
|
|
|
|
void _sanitize_points();
|
|
|
|
void _update_aabb();
|
2021-08-04 10:23:04 +00:00
|
|
|
static Vector3 _vec2to3(const Vector2 &p_pt) { return Vector3(p_pt.x, p_pt.y, 0.0); }
|
2021-09-02 07:39:42 +00:00
|
|
|
void _sort_verts_clockwise(const Vector3 &p_portal_normal, Vector<Vector3> &r_verts);
|
2021-02-04 10:43:08 +00:00
|
|
|
Plane _plane_from_points_newell(const Vector<Vector3> &p_pts);
|
2021-07-16 08:15:14 +00:00
|
|
|
void resolve_links(const LocalVector<Room *, int32_t> &p_rooms, const RID &p_from_room_rid);
|
2021-02-04 10:43:08 +00:00
|
|
|
void _changed();
|
|
|
|
|
|
|
|
// nodepath to the room this outgoing portal leads to
|
|
|
|
NodePath _settings_path_linkedroom;
|
|
|
|
|
|
|
|
// portal can be turned on and off at runtime, for e.g.
|
|
|
|
// opening and closing a door
|
|
|
|
bool _settings_active;
|
|
|
|
|
|
|
|
// user can choose not to include the portal in the convex hull of the room
|
|
|
|
// during conversion
|
|
|
|
bool _settings_include_in_bound;
|
|
|
|
|
|
|
|
// portals can be seen through one way or two way
|
|
|
|
bool _settings_two_way;
|
|
|
|
|
|
|
|
// room from and to, ID in the room manager
|
|
|
|
int _linkedroom_ID[2];
|
|
|
|
|
|
|
|
// whether the portal is from a room within a room
|
|
|
|
bool _internal;
|
|
|
|
|
|
|
|
// normal determined by winding order
|
|
|
|
Vector<Vector3> _pts_world;
|
|
|
|
|
|
|
|
// points in local space of the plane,
|
|
|
|
// not necessary in correct winding order
|
|
|
|
// (as they can be edited by the user)
|
|
|
|
// Note: these are saved by the IDE
|
|
|
|
PoolVector<Vector2> _pts_local_raw;
|
|
|
|
|
|
|
|
// sanitized
|
|
|
|
Vector<Vector2> _pts_local;
|
|
|
|
AABB _aabb_local;
|
|
|
|
|
|
|
|
// center of the world points
|
|
|
|
Vector3 _pt_center_world;
|
|
|
|
|
|
|
|
// portal plane in world space, always pointing OUTWARD from the source room
|
|
|
|
Plane _plane;
|
|
|
|
|
|
|
|
// extension margin
|
|
|
|
real_t _margin;
|
|
|
|
bool _use_default_margin;
|
|
|
|
|
2021-07-30 10:50:30 +00:00
|
|
|
// during conversion, we need to know
|
|
|
|
// whether this portal is being imported from a mesh
|
|
|
|
// and is using an explicitly named link room with prefix.
|
|
|
|
// If this is not the case, and it is already a Godot Portal node,
|
|
|
|
// we will either use the assigned nodepath, or autolink.
|
|
|
|
bool _importing_portal = false;
|
|
|
|
|
2021-02-04 10:43:08 +00:00
|
|
|
// for editing
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
ObjectID _room_manager_godot_ID;
|
|
|
|
|
|
|
|
// warnings
|
|
|
|
bool _warning_outside_room_aabb = false;
|
|
|
|
bool _warning_facing_wrong_way = false;
|
2021-07-15 10:37:04 +00:00
|
|
|
bool _warning_autolink_failed = false;
|
2021-02-04 10:43:08 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
// this is read from the gizmo
|
|
|
|
static bool _settings_gizmo_show_margins;
|
|
|
|
|
|
|
|
public:
|
|
|
|
// makes sure portals are not converted more than once per
|
|
|
|
// call to rooms_convert
|
|
|
|
int _conversion_tick = -1;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
void _notification(int p_what);
|
|
|
|
};
|
|
|
|
|
2022-07-25 10:33:41 +00:00
|
|
|
#endif // PORTAL_H
|