godot/doc/classes/VisualShaderNode.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNode" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_input_port_default_value" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="port" type="int">
</argument>
<description>
</description>
</method>
<method name="set_input_port_default_value">
<return type="void">
</return>
<argument index="0" name="port" type="int">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" default="[ 0, Vector3( 0, 0, 0 ) ]">
</member>
<member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1">
</member>
</members>
<signals>
<signal name="editor_refresh_request">
<description>
</description>
</signal>
</signals>
<constants>
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<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
Floating-point scalar. Translated to [code]float[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_VECTOR" value="1" enum="PortType">
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType">
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType">
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_ICON_COLOR" value="4" enum="PortType">
Color type. Can be used for return icon type in members dialog (see [method VisualShaderNodeCustom._get_return_icon_type]) - do not use it in other cases!
</constant>
</constants>
</class>