godot/doc/classes/CanvasLayer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasLayer" inherits="Node" category="Core" version="3.0-beta">
<brief_description>
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Canvas drawing layer.
</brief_description>
<description>
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_custom_viewport" qualifiers="const">
<return type="Node">
</return>
<description>
Returns the [Viewport] used by the camera if it is not using the default viewport.
</description>
</method>
<method name="get_rotation" qualifiers="const">
<return type="float">
</return>
<description>
Return the base rotation for this layer in radians (helper).
</description>
</method>
<method name="get_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Return the base transform for this layer.
</description>
</method>
<method name="get_world_2d" qualifiers="const">
<return type="World2D">
</return>
<description>
Return the [World2D] used by this layer.
</description>
</method>
<method name="set_custom_viewport">
<return type="void">
</return>
<argument index="0" name="viewport" type="Node">
</argument>
<description>
Assigns a custom [Viewport] node to the [code]CanvasLayer[/code]. If [code]viewport[/code] is not a [Viewport], it re-assigns the default viewport instead.
</description>
</method>
<method name="set_rotation">
<return type="void">
</return>
<argument index="0" name="radians" type="float">
</argument>
<description>
Set the base rotation for this layer in radians (helper).
</description>
</method>
<method name="set_transform">
<return type="void">
</return>
<argument index="0" name="transform" type="Transform2D">
</argument>
<description>
Set the base transform for this layer.
</description>
</method>
</methods>
<members>
<member name="layer" type="int" setter="set_layer" getter="get_layer">
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Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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The layer's base offset.
</member>
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<member name="rotation" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
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The layer's rotation in degrees.
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
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The layer's scale.
</member>
</members>
<constants>
</constants>
</class>