godot/scene/gui/input_action.cpp

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#include "input_action.h"
#include "os/keyboard.h"
void ShortCut::set_shortcut(const InputEvent &p_shortcut) {
shortcut = p_shortcut;
emit_changed();
}
InputEvent ShortCut::get_shortcut() const {
return shortcut;
}
bool ShortCut::is_shortcut(const InputEvent &p_event) const {
bool same = false;
switch (p_event.type) {
case InputEvent::KEY: {
same = (shortcut.key.scancode == p_event.key.scancode && shortcut.key.mod == p_event.key.mod);
} break;
case InputEvent::JOYSTICK_BUTTON: {
same = (shortcut.joy_button.button_index == p_event.joy_button.button_index);
} break;
case InputEvent::MOUSE_BUTTON: {
same = (shortcut.mouse_button.button_index == p_event.mouse_button.button_index);
} break;
case InputEvent::JOYSTICK_MOTION: {
same = (shortcut.joy_motion.axis == p_event.joy_motion.axis && (shortcut.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
} break;
default: {};
}
return same;
}
String ShortCut::get_as_text() const {
switch (shortcut.type) {
case InputEvent::NONE: {
return "None";
} break;
case InputEvent::KEY: {
String str;
if (shortcut.key.mod.shift)
str += RTR("Shift+");
if (shortcut.key.mod.alt)
str += RTR("Alt+");
if (shortcut.key.mod.control)
str += RTR("Ctrl+");
if (shortcut.key.mod.meta)
str += RTR("Meta+");
str += keycode_get_string(shortcut.key.scancode).capitalize();
return str;
} break;
case InputEvent::JOYSTICK_BUTTON: {
String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Button") + " " + itos(shortcut.joy_button.button_index);
str += ".";
return str;
} break;
case InputEvent::MOUSE_BUTTON: {
String str = RTR("Device") + " " + itos(shortcut.device) + ", ";
switch (shortcut.mouse_button.button_index) {
case BUTTON_LEFT: str += RTR("Left Button."); break;
case BUTTON_RIGHT: str += RTR("Right Button."); break;
case BUTTON_MIDDLE: str += RTR("Middle Button."); break;
case BUTTON_WHEEL_UP: str += RTR("Wheel Up."); break;
case BUTTON_WHEEL_DOWN: str += RTR("Wheel Down."); break;
default: str += RTR("Button") + " " + itos(shortcut.mouse_button.button_index) + ".";
}
return str;
} break;
case InputEvent::JOYSTICK_MOTION: {
int ax = shortcut.joy_motion.axis;
String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Axis") + " " + itos(ax) + ".";
return str;
} break;
}
return "";
}
bool ShortCut::is_valid() const {
return shortcut.type != InputEvent::NONE;
}
void ShortCut::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shortcut", "event"), &ShortCut::set_shortcut);
ObjectTypeDB::bind_method(_MD("get_shortcut"), &ShortCut::get_shortcut);
ObjectTypeDB::bind_method(_MD("is_valid"), &ShortCut::is_valid);
ObjectTypeDB::bind_method(_MD("is_shortcut", "event"), &ShortCut::is_shortcut);
ObjectTypeDB::bind_method(_MD("get_as_text"), &ShortCut::get_as_text);
ADD_PROPERTY(PropertyInfo(Variant::INPUT_EVENT, "shortcut"), _SCS("set_shortcut"), _SCS("get_shortcut"));
}
ShortCut::ShortCut() {
}