godot/scene/resources/environment.cpp

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/*************************************************************************/
/* environment.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "environment.h"
#include "texture.h"
void Environment::set_background(BG p_bg) {
ERR_FAIL_INDEX(p_bg, BG_MAX);
bg_mode = p_bg;
VS::get_singleton()->environment_set_background(environment, VS::EnvironmentBG(p_bg));
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}
Environment::BG Environment::get_background() const {
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return bg_mode;
}
void Environment::set_background_param(BGParam p_param, const Variant &p_value) {
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ERR_FAIL_INDEX(p_param, BG_PARAM_MAX);
bg_param[p_param] = p_value;
VS::get_singleton()->environment_set_background_param(environment, VS::EnvironmentBGParam(p_param), p_value);
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}
Variant Environment::get_background_param(BGParam p_param) const {
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ERR_FAIL_INDEX_V(p_param, BG_PARAM_MAX, Variant());
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return bg_param[p_param];
}
void Environment::set_enable_fx(Fx p_effect, bool p_enabled) {
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ERR_FAIL_INDEX(p_effect, FX_MAX);
fx_enabled[p_effect] = p_enabled;
VS::get_singleton()->environment_set_enable_fx(environment, VS::EnvironmentFx(p_effect), p_enabled);
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}
bool Environment::is_fx_enabled(Fx p_effect) const {
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ERR_FAIL_INDEX_V(p_effect, FX_MAX, false);
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return fx_enabled[p_effect];
}
void Environment::fx_set_param(FxParam p_param, const Variant &p_value) {
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ERR_FAIL_INDEX(p_param, FX_PARAM_MAX);
fx_param[p_param] = p_value;
VS::get_singleton()->environment_fx_set_param(environment, VS::EnvironmentFxParam(p_param), p_value);
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}
Variant Environment::fx_get_param(FxParam p_param) const {
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ERR_FAIL_INDEX_V(p_param, FX_PARAM_MAX, Variant());
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return fx_param[p_param];
}
RID Environment::get_rid() const {
return environment;
}
void Environment::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_background", "bgmode"), &Environment::set_background);
ObjectTypeDB::bind_method(_MD("get_background"), &Environment::get_background);
ObjectTypeDB::bind_method(_MD("set_background_param", "param", "value"), &Environment::set_background_param);
ObjectTypeDB::bind_method(_MD("get_background_param", "param"), &Environment::get_background_param);
ObjectTypeDB::bind_method(_MD("set_enable_fx", "effect", "enabled"), &Environment::set_enable_fx);
ObjectTypeDB::bind_method(_MD("is_fx_enabled", "effect"), &Environment::is_fx_enabled);
ObjectTypeDB::bind_method(_MD("fx_set_param", "param", "value"), &Environment::fx_set_param);
ObjectTypeDB::bind_method(_MD("fx_get_param", "param"), &Environment::fx_get_param);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ambient_light/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_AMBIENT_LIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "ambient_light/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "ambient_light/energy", PROPERTY_HINT_RANGE, "0,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fxaa/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_FXAA);
ADD_PROPERTY(PropertyInfo(Variant::INT, "background/mode", PROPERTY_HINT_ENUM, "Keep,Default Color,Color,Texture,Cubemap,Canvas"), _SCS("set_background"), _SCS("get_background"));
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "background/color"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "background/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_TEXTURE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "background/cubemap", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_CUBEMAP);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/energy", PROPERTY_HINT_RANGE, "0,128,0.01"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/scale", PROPERTY_HINT_RANGE, "0.001,16,0.001"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/glow", PROPERTY_HINT_RANGE, "0.00,8,0.01"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_GLOW);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "background/canvas_max_layer"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_CANVAS_MAX_LAYER);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_GLOW);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "glow/blur_passes", PROPERTY_HINT_RANGE, "1,4,1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/blur_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/blur_strength", PROPERTY_HINT_RANGE, "0.01,4,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "glow/blur_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,SoftLight"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/bloom", PROPERTY_HINT_RANGE, "0,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/bloom_treshold", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "dof_blur/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_DOF_BLUR);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "dof_blur/blur_passes", PROPERTY_HINT_RANGE, "1,4,1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "dof_blur/begin", PROPERTY_HINT_RANGE, "0,4096,0.1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "dof_blur/range", PROPERTY_HINT_RANGE, "0,4096,0.1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "hdr/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_HDR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/tonemapper", PROPERTY_HINT_ENUM, "Linear,Log,Reinhardt,ReinhardtAutoWhite"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_TONEMAPPER);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/exposure", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/white", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_WHITE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/glow_treshold", PROPERTY_HINT_RANGE, "0.00,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/glow_scale", PROPERTY_HINT_RANGE, "0.00,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/min_luminance", PROPERTY_HINT_RANGE, "0.01,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/max_luminance", PROPERTY_HINT_RANGE, "0.01,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/exposure_adj_speed", PROPERTY_HINT_RANGE, "0.001,64,0.001"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fog/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_FOG);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "fog/begin", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BEGIN);
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "fog/begin_color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "fog/end_color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "fog/attenuation", PROPERTY_HINT_EXP_EASING), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fog/bg"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BG);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "bcs/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_BCS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_SATURATION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "srgb/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_SRGB);
/*
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FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES,
FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT,
FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END,
FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE,
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FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE,
FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE,
FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE,
FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE,
FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
*/
BIND_CONSTANT(BG_KEEP);
BIND_CONSTANT(BG_DEFAULT_COLOR);
BIND_CONSTANT(BG_COLOR);
BIND_CONSTANT(BG_TEXTURE);
BIND_CONSTANT(BG_CUBEMAP);
BIND_CONSTANT(BG_CANVAS);
BIND_CONSTANT(BG_MAX);
BIND_CONSTANT(BG_PARAM_CANVAS_MAX_LAYER);
BIND_CONSTANT(BG_PARAM_COLOR);
BIND_CONSTANT(BG_PARAM_TEXTURE);
BIND_CONSTANT(BG_PARAM_CUBEMAP);
BIND_CONSTANT(BG_PARAM_ENERGY);
BIND_CONSTANT(BG_PARAM_GLOW);
BIND_CONSTANT(BG_PARAM_MAX);
BIND_CONSTANT(FX_AMBIENT_LIGHT);
BIND_CONSTANT(FX_FXAA);
BIND_CONSTANT(FX_GLOW);
BIND_CONSTANT(FX_DOF_BLUR);
BIND_CONSTANT(FX_HDR);
BIND_CONSTANT(FX_FOG);
BIND_CONSTANT(FX_BCS);
BIND_CONSTANT(FX_SRGB);
BIND_CONSTANT(FX_MAX);
BIND_CONSTANT(FX_BLUR_BLEND_MODE_ADDITIVE);
BIND_CONSTANT(FX_BLUR_BLEND_MODE_SCREEN);
BIND_CONSTANT(FX_BLUR_BLEND_MODE_SOFTLIGHT);
BIND_CONSTANT(FX_HDR_TONE_MAPPER_LINEAR);
BIND_CONSTANT(FX_HDR_TONE_MAPPER_LOG);
BIND_CONSTANT(FX_HDR_TONE_MAPPER_REINHARDT);
BIND_CONSTANT(FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE);
BIND_CONSTANT(FX_PARAM_AMBIENT_LIGHT_COLOR);
BIND_CONSTANT(FX_PARAM_AMBIENT_LIGHT_ENERGY);
BIND_CONSTANT(FX_PARAM_GLOW_BLUR_PASSES);
BIND_CONSTANT(FX_PARAM_GLOW_BLUR_SCALE);
BIND_CONSTANT(FX_PARAM_GLOW_BLUR_STRENGTH);
BIND_CONSTANT(FX_PARAM_GLOW_BLUR_BLEND_MODE);
BIND_CONSTANT(FX_PARAM_GLOW_BLOOM);
BIND_CONSTANT(FX_PARAM_GLOW_BLOOM_TRESHOLD);
BIND_CONSTANT(FX_PARAM_DOF_BLUR_PASSES);
BIND_CONSTANT(FX_PARAM_DOF_BLUR_BEGIN);
BIND_CONSTANT(FX_PARAM_DOF_BLUR_RANGE);
BIND_CONSTANT(FX_PARAM_HDR_TONEMAPPER);
BIND_CONSTANT(FX_PARAM_HDR_EXPOSURE);
BIND_CONSTANT(FX_PARAM_HDR_WHITE);
BIND_CONSTANT(FX_PARAM_HDR_GLOW_TRESHOLD);
BIND_CONSTANT(FX_PARAM_HDR_GLOW_SCALE);
BIND_CONSTANT(FX_PARAM_HDR_MIN_LUMINANCE);
BIND_CONSTANT(FX_PARAM_HDR_MAX_LUMINANCE);
BIND_CONSTANT(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
BIND_CONSTANT(FX_PARAM_FOG_BEGIN);
BIND_CONSTANT(FX_PARAM_FOG_ATTENUATION);
BIND_CONSTANT(FX_PARAM_FOG_BEGIN_COLOR);
BIND_CONSTANT(FX_PARAM_FOG_END_COLOR);
BIND_CONSTANT(FX_PARAM_FOG_BG);
BIND_CONSTANT(FX_PARAM_BCS_BRIGHTNESS);
BIND_CONSTANT(FX_PARAM_BCS_CONTRAST);
BIND_CONSTANT(FX_PARAM_BCS_SATURATION);
BIND_CONSTANT(FX_PARAM_MAX);
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}
Environment::Environment() {
environment = VS::get_singleton()->environment_create();
set_background(BG_DEFAULT_COLOR);
set_background_param(BG_PARAM_COLOR, Color(0, 0, 0));
set_background_param(BG_PARAM_TEXTURE, Ref<ImageTexture>());
set_background_param(BG_PARAM_CUBEMAP, Ref<CubeMap>());
set_background_param(BG_PARAM_ENERGY, 1.0);
set_background_param(BG_PARAM_SCALE, 1.0);
set_background_param(BG_PARAM_GLOW, 0.0);
for (int i = 0; i < FX_MAX; i++)
set_enable_fx(Fx(i), false);
fx_set_param(FX_PARAM_AMBIENT_LIGHT_COLOR, Color(0, 0, 0));
fx_set_param(FX_PARAM_AMBIENT_LIGHT_ENERGY, 1.0);
fx_set_param(FX_PARAM_GLOW_BLUR_PASSES, 1);
fx_set_param(FX_PARAM_GLOW_BLUR_SCALE, 1);
fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH, 1);
fx_set_param(FX_PARAM_GLOW_BLOOM, 0.0);
fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD, 0.5);
fx_set_param(FX_PARAM_DOF_BLUR_PASSES, 1);
fx_set_param(FX_PARAM_DOF_BLUR_BEGIN, 100.0);
fx_set_param(FX_PARAM_DOF_BLUR_RANGE, 10.0);
fx_set_param(FX_PARAM_HDR_TONEMAPPER, FX_HDR_TONE_MAPPER_LINEAR);
fx_set_param(FX_PARAM_HDR_EXPOSURE, 0.4);
fx_set_param(FX_PARAM_HDR_WHITE, 1.0);
fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD, 0.95);
fx_set_param(FX_PARAM_HDR_GLOW_SCALE, 0.2);
fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE, 0.4);
fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE, 8.0);
fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, 0.5);
fx_set_param(FX_PARAM_FOG_BEGIN, 100.0);
fx_set_param(FX_PARAM_FOG_ATTENUATION, 1.0);
fx_set_param(FX_PARAM_FOG_BEGIN_COLOR, Color(0, 0, 0));
fx_set_param(FX_PARAM_FOG_END_COLOR, Color(0, 0, 0));
fx_set_param(FX_PARAM_FOG_BG, true);
fx_set_param(FX_PARAM_BCS_BRIGHTNESS, 1.0);
fx_set_param(FX_PARAM_BCS_CONTRAST, 1.0);
fx_set_param(FX_PARAM_BCS_SATURATION, 1.0);
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}
Environment::~Environment() {
VS::get_singleton()->free(environment);
}