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/*************************************************************************/
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/* shader_warnings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SHADER_WARNINGS
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#define SHADER_WARNINGS
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#ifdef DEBUG_ENABLED
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#include "core/string/string_name.h"
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#include "core/templates/list.h"
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#include "core/templates/map.h"
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#include "core/variant/variant.h"
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class ShaderWarning {
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public:
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enum Code {
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FLOAT_COMPARISON,
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UNUSED_CONSTANT,
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UNUSED_FUNCTION,
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UNUSED_STRUCT,
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UNUSED_UNIFORM,
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UNUSED_VARYING,
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UNUSED_LOCAL_VARIABLE,
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FORMATTING_ERROR,
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DEVICE_LIMIT_EXCEEDED,
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WARNING_MAX,
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};
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enum CodeFlags : uint32_t {
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NONE_FLAG = 0U,
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FLOAT_COMPARISON_FLAG = 1U,
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UNUSED_CONSTANT_FLAG = 2U,
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UNUSED_FUNCTION_FLAG = 4U,
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UNUSED_STRUCT_FLAG = 8U,
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UNUSED_UNIFORM_FLAG = 16U,
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UNUSED_VARYING_FLAG = 32U,
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UNUSED_LOCAL_VARIABLE_FLAG = 64U,
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FORMATTING_ERROR_FLAG = 128U,
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DEVICE_LIMIT_EXCEEDED_FLAG = 256U,
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};
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private:
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Code code;
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int line;
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StringName subject;
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Vector<Variant> extra_args;
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public:
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Code get_code() const;
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int get_line() const;
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const StringName &get_subject() const;
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String get_message() const;
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String get_name() const;
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Vector<Variant> get_extra_args() const;
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static String get_name_from_code(Code p_code);
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static Code get_code_from_name(const String &p_name);
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static CodeFlags get_flags_from_codemap(const Map<Code, bool> &p_map);
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ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>());
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};
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#endif // DEBUG_ENABLED
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#endif // SHADER_WARNINGS
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