2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* main_loop.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:11:45 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2017-01-01 21:01:57 +00:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-07 22:45:00 +00:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MAIN_LOOP_H
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#define MAIN_LOOP_H
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#include "os/input_event.h"
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#include "reference.h"
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#include "script_language.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class MainLoop : public Object {
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2016-03-08 23:00:52 +00:00
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2017-03-18 23:36:26 +00:00
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OBJ_TYPE(MainLoop, Object);
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2014-02-10 01:10:30 +00:00
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OBJ_CATEGORY("Main Loop");
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Ref<Script> init_script;
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2017-03-18 23:36:26 +00:00
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2014-02-10 01:10:30 +00:00
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protected:
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static void _bind_methods();
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2016-03-08 23:00:52 +00:00
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public:
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2014-02-10 01:10:30 +00:00
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enum {
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2015-09-24 21:06:15 +00:00
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NOTIFICATION_WM_MOUSE_ENTER = 3,
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NOTIFICATION_WM_MOUSE_EXIT = 4,
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2014-02-10 01:10:30 +00:00
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NOTIFICATION_WM_FOCUS_IN = 5,
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NOTIFICATION_WM_FOCUS_OUT = 6,
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NOTIFICATION_WM_QUIT_REQUEST = 7,
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2014-05-14 04:22:15 +00:00
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NOTIFICATION_WM_UNFOCUS_REQUEST = 8,
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NOTIFICATION_OS_MEMORY_WARNING = 9,
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2014-02-10 01:10:30 +00:00
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};
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2016-03-08 23:00:52 +00:00
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2017-03-18 23:36:26 +00:00
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virtual void input_event(const InputEvent &p_event);
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virtual void input_text(const String &p_text);
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2014-02-10 01:10:30 +00:00
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virtual void init();
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virtual bool iteration(float p_time);
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virtual bool idle(float p_time);
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virtual void finish();
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2017-03-18 23:36:26 +00:00
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virtual void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
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2016-05-27 17:18:40 +00:00
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2017-03-18 23:36:26 +00:00
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void set_init_script(const Ref<Script> &p_init_script);
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2014-02-10 01:10:30 +00:00
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MainLoop();
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virtual ~MainLoop();
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};
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#endif
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