godot/scene/resources/event_stream.cpp

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/*************************************************************************/
/* event_stream.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "event_stream.h"
Error EventStreamPlayback::play() {
if (stream.is_valid())
stop();
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Error err = _play();
if (err)
return err;
playing = true;
AudioServer::get_singleton()->stream_set_active(stream, true);
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return OK;
}
void EventStreamPlayback::stop() {
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if (!playing)
return;
AudioServer::get_singleton()->stream_set_active(stream, false);
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_stop();
playing = false;
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}
bool EventStreamPlayback::is_playing() const {
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return playing;
}
EventStreamPlayback::EventStreamPlayback() {
playing = false;
estream.playback = this;
stream = AudioServer::get_singleton()->event_stream_create(&estream);
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}
EventStreamPlayback::~EventStreamPlayback() {
AudioServer::get_singleton()->free(stream);
}
EventStream::EventStream() {
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}