godot/modules/mono/glue/Managed/Files/SignalAwaiter.cs

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using System;
using System.Runtime.CompilerServices;
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namespace Godot
{
public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
{
private bool completed;
private object[] result;
private Action action;
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public SignalAwaiter(Object source, string signal, Object target)
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{
godot_icall_SignalAwaiter_connect(Object.GetPtr(source), signal, Object.GetPtr(target), this);
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}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, string signal, IntPtr target, SignalAwaiter awaiter);
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public bool IsCompleted
{
get
{
return completed;
}
}
public void OnCompleted(Action action)
{
this.action = action;
}
public object[] GetResult()
{
return result;
}
public IAwaiter<object[]> GetAwaiter()
{
return this;
}
internal void SignalCallback(object[] args)
{
completed = true;
result = args;
if (action != null)
{
action();
}
}
internal void FailureCallback()
{
action = null;
completed = true;
}
}
}