2017-10-02 21:24:00 +00:00
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using System;
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2018-09-04 03:40:41 +00:00
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using System.Runtime.CompilerServices;
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2017-10-02 21:24:00 +00:00
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namespace Godot
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{
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public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
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{
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2018-04-08 03:28:24 +00:00
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private bool completed;
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private object[] result;
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private Action action;
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2017-10-02 21:24:00 +00:00
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2018-04-08 03:28:24 +00:00
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public SignalAwaiter(Object source, string signal, Object target)
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2017-10-02 21:24:00 +00:00
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{
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2018-09-04 03:40:41 +00:00
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godot_icall_SignalAwaiter_connect(Object.GetPtr(source), signal, Object.GetPtr(target), this);
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2017-10-02 21:24:00 +00:00
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}
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2018-09-04 03:40:41 +00:00
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, string signal, IntPtr target, SignalAwaiter awaiter);
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2017-10-02 21:24:00 +00:00
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public bool IsCompleted
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{
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get
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{
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return completed;
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}
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}
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public void OnCompleted(Action action)
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{
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this.action = action;
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}
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public object[] GetResult()
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{
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return result;
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}
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public IAwaiter<object[]> GetAwaiter()
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{
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return this;
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}
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internal void SignalCallback(object[] args)
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{
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completed = true;
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result = args;
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if (action != null)
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{
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action();
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}
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}
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internal void FailureCallback()
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{
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action = null;
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completed = true;
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}
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}
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}
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