godot/core/object/worker_thread_pool.h

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/**************************************************************************/
/* worker_thread_pool.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef WORKER_THREAD_POOL_H
#define WORKER_THREAD_POOL_H
#include "core/os/memory.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/local_vector.h"
#include "core/templates/paged_allocator.h"
#include "core/templates/rid.h"
#include "core/templates/safe_refcount.h"
class WorkerThreadPool : public Object {
GDCLASS(WorkerThreadPool, Object)
public:
enum {
INVALID_TASK_ID = -1
};
typedef int64_t TaskID;
typedef int64_t GroupID;
private:
struct Task;
struct BaseTemplateUserdata {
virtual void callback() {}
virtual void callback_indexed(uint32_t p_index) {}
virtual ~BaseTemplateUserdata() {}
};
struct Group {
GroupID self;
SafeNumeric<uint32_t> index;
SafeNumeric<uint32_t> completed_index;
uint32_t max = 0;
Semaphore done_semaphore;
SafeFlag completed;
SafeNumeric<uint32_t> finished;
uint32_t tasks_used = 0;
TightLocalVector<Task *> low_priority_native_tasks;
};
struct Task {
Callable callable;
void (*native_func)(void *) = nullptr;
void (*native_group_func)(void *, uint32_t) = nullptr;
void *native_func_userdata = nullptr;
String description;
Semaphore done_semaphore;
bool completed = false;
Group *group = nullptr;
SelfList<Task> task_elem;
bool waiting = false; // Waiting for completion
bool low_priority = false;
BaseTemplateUserdata *template_userdata = nullptr;
Thread *low_priority_thread = nullptr;
void free_template_userdata();
Task() :
task_elem(this) {}
};
PagedAllocator<Task> task_allocator;
PagedAllocator<Group> group_allocator;
PagedAllocator<Thread> native_thread_allocator;
SelfList<Task>::List low_priority_task_queue;
SelfList<Task>::List task_queue;
Mutex task_mutex;
Semaphore task_available_semaphore;
struct ThreadData {
uint32_t index;
Thread thread;
};
TightLocalVector<ThreadData> threads;
SafeFlag exit_threads;
HashMap<Thread::ID, int> thread_ids;
HashMap<TaskID, Task *> tasks;
HashMap<GroupID, Group *> groups;
bool use_native_low_priority_threads = false;
uint32_t max_low_priority_threads = 0;
SafeNumeric<uint32_t> low_priority_threads_used;
uint64_t last_task = 1;
static void _thread_function(void *p_user);
static void _native_low_priority_thread_function(void *p_user);
void _process_task_queue();
void _process_task(Task *task);
void _post_task(Task *p_task, bool p_high_priority);
static WorkerThreadPool *singleton;
TaskID _add_task(const Callable &p_callable, void (*p_func)(void *), void *p_userdata, BaseTemplateUserdata *p_template_userdata, bool p_high_priority, const String &p_description);
GroupID _add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description);
template <class C, class M, class U>
struct TaskUserData : public BaseTemplateUserdata {
C *instance;
M method;
U userdata;
virtual void callback() override {
(instance->*method)(userdata);
}
};
template <class C, class M, class U>
struct GroupUserData : public BaseTemplateUserdata {
C *instance;
M method;
U userdata;
virtual void callback_indexed(uint32_t p_index) override {
(instance->*method)(p_index, userdata);
}
};
protected:
static void _bind_methods();
public:
template <class C, class M, class U>
TaskID add_template_task(C *p_instance, M p_method, U p_userdata, bool p_high_priority = false, const String &p_description = String()) {
typedef TaskUserData<C, M, U> TUD;
TUD *ud = memnew(TUD);
ud->instance = p_instance;
ud->method = p_method;
ud->userdata = p_userdata;
return _add_task(Callable(), nullptr, nullptr, ud, p_high_priority, p_description);
}
TaskID add_native_task(void (*p_func)(void *), void *p_userdata, bool p_high_priority = false, const String &p_description = String());
TaskID add_task(const Callable &p_action, bool p_high_priority = false, const String &p_description = String());
bool is_task_completed(TaskID p_task_id) const;
void wait_for_task_completion(TaskID p_task_id);
template <class C, class M, class U>
GroupID add_template_group_task(C *p_instance, M p_method, U p_userdata, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String()) {
typedef GroupUserData<C, M, U> GUD;
GUD *ud = memnew(GUD);
ud->instance = p_instance;
ud->method = p_method;
ud->userdata = p_userdata;
return _add_group_task(Callable(), nullptr, nullptr, ud, p_elements, p_tasks, p_high_priority, p_description);
}
GroupID add_native_group_task(void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String());
GroupID add_group_task(const Callable &p_action, int p_elements, int p_tasks = -1, bool p_high_priority = false, const String &p_description = String());
uint32_t get_group_processed_element_count(GroupID p_group) const;
bool is_group_task_completed(GroupID p_group) const;
void wait_for_group_task_completion(GroupID p_group);
_FORCE_INLINE_ int get_thread_count() const { return threads.size(); }
static WorkerThreadPool *get_singleton() { return singleton; }
void init(int p_thread_count = -1, bool p_use_native_threads_low_priority = true, float p_low_priority_task_ratio = 0.3);
void finish();
WorkerThreadPool();
~WorkerThreadPool();
};
#endif // WORKER_THREAD_POOL_H