2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-06-01 16:19:33 +00:00
<class name= "ShaderMaterial" inherits= "Material" category= "Core" version= "3.0.3" >
2017-09-12 20:42:36 +00:00
<brief_description >
2018-05-26 02:08:34 +00:00
A material that uses a custom [Shader] program
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2018-05-26 02:08:34 +00:00
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_shader_param" qualifiers= "const" >
<return type= "Variant" >
</return>
<argument index= "0" name= "param" type= "String" >
</argument>
<description >
2018-06-01 16:19:33 +00:00
Returns the current value set for this material of a uniform in the shader
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "set_shader_param" >
<return type= "void" >
</return>
<argument index= "0" name= "param" type= "String" >
</argument>
<argument index= "1" name= "value" type= "Variant" >
</argument>
<description >
2018-05-26 02:08:34 +00:00
Changes the value set for this material of a uniform in the shader
2017-09-12 20:42:36 +00:00
</description>
</method>
</methods>
2018-01-11 22:38:35 +00:00
<members >
<member name= "shader" type= "Shader" setter= "set_shader" getter= "get_shader" >
2018-05-26 02:08:34 +00:00
The [Shader] program used to render this material
2018-01-11 22:38:35 +00:00
</member>
</members>
2017-09-12 20:42:36 +00:00
<constants >
</constants>
</class>