2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* physics_body_2d.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#ifndef PHYSICS_BODY_2D_H
|
|
|
|
#define PHYSICS_BODY_2D_H
|
|
|
|
|
2020-11-07 22:33:38 +00:00
|
|
|
#include "core/templates/vset.h"
|
2014-02-10 01:10:30 +00:00
|
|
|
#include "scene/2d/collision_object_2d.h"
|
2017-10-24 16:10:30 +00:00
|
|
|
#include "scene/resources/physics_material.h"
|
2020-03-27 18:21:27 +00:00
|
|
|
#include "servers/physics_server_2d.h"
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-09-10 16:07:47 +00:00
|
|
|
class KinematicCollision2D;
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
class PhysicsBody2D : public CollisionObject2D {
|
2017-03-05 15:44:50 +00:00
|
|
|
GDCLASS(PhysicsBody2D, CollisionObject2D);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
protected:
|
2021-05-20 01:14:33 +00:00
|
|
|
static void _bind_methods();
|
2020-03-27 18:21:27 +00:00
|
|
|
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
|
2014-05-14 04:22:15 +00:00
|
|
|
|
2021-05-20 01:14:33 +00:00
|
|
|
Ref<KinematicCollision2D> motion_cache;
|
|
|
|
|
2022-01-26 21:21:16 +00:00
|
|
|
Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2021-09-30 18:28:57 +00:00
|
|
|
bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
|
2022-01-26 21:21:16 +00:00
|
|
|
bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
|
2021-05-20 01:14:33 +00:00
|
|
|
|
2020-04-21 15:16:45 +00:00
|
|
|
TypedArray<PhysicsBody2D> get_collision_exceptions();
|
2017-03-05 15:44:50 +00:00
|
|
|
void add_collision_exception_with(Node *p_node); //must be physicsbody
|
|
|
|
void remove_collision_exception_with(Node *p_node);
|
2014-09-22 03:50:48 +00:00
|
|
|
|
2021-05-20 01:14:33 +00:00
|
|
|
virtual ~PhysicsBody2D();
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
class StaticBody2D : public PhysicsBody2D {
|
2017-03-05 15:44:50 +00:00
|
|
|
GDCLASS(StaticBody2D, PhysicsBody2D);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-08-30 18:48:43 +00:00
|
|
|
private:
|
2014-02-10 01:10:30 +00:00
|
|
|
Vector2 constant_linear_velocity;
|
2021-02-07 21:29:31 +00:00
|
|
|
real_t constant_angular_velocity = 0.0;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-10-24 16:10:30 +00:00
|
|
|
Ref<PhysicsMaterial> physics_material_override;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
2017-10-24 16:10:30 +00:00
|
|
|
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
|
|
|
|
Ref<PhysicsMaterial> get_physics_material_override() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void set_constant_linear_velocity(const Vector2 &p_vel);
|
2014-02-10 01:10:30 +00:00
|
|
|
void set_constant_angular_velocity(real_t p_vel);
|
|
|
|
|
|
|
|
Vector2 get_constant_linear_velocity() const;
|
|
|
|
real_t get_constant_angular_velocity() const;
|
|
|
|
|
2021-08-30 18:48:43 +00:00
|
|
|
StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC);
|
2017-10-24 16:10:30 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
void _reload_physics_characteristics();
|
2021-08-30 18:48:43 +00:00
|
|
|
};
|
2021-05-20 18:02:16 +00:00
|
|
|
|
2021-08-30 18:48:43 +00:00
|
|
|
class AnimatableBody2D : public StaticBody2D {
|
|
|
|
GDCLASS(AnimatableBody2D, StaticBody2D);
|
|
|
|
|
|
|
|
private:
|
2021-09-28 14:11:17 +00:00
|
|
|
bool sync_to_physics = true;
|
2021-08-30 18:48:43 +00:00
|
|
|
|
|
|
|
Transform2D last_valid_transform;
|
|
|
|
|
|
|
|
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
|
|
|
|
void _body_state_changed(PhysicsDirectBodyState2D *p_state);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
2021-05-20 18:02:16 +00:00
|
|
|
|
2021-08-30 18:48:43 +00:00
|
|
|
public:
|
|
|
|
AnimatableBody2D();
|
|
|
|
|
|
|
|
private:
|
|
|
|
void _update_kinematic_motion();
|
2021-06-05 00:14:18 +00:00
|
|
|
|
|
|
|
void set_sync_to_physics(bool p_enable);
|
|
|
|
bool is_sync_to_physics_enabled() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2021-09-14 18:44:30 +00:00
|
|
|
class RigidDynamicBody2D : public PhysicsBody2D {
|
|
|
|
GDCLASS(RigidDynamicBody2D, PhysicsBody2D);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2021-09-16 19:37:24 +00:00
|
|
|
enum FreezeMode {
|
|
|
|
FREEZE_MODE_STATIC,
|
|
|
|
FREEZE_MODE_KINEMATIC,
|
2014-02-19 14:57:14 +00:00
|
|
|
};
|
|
|
|
|
2021-06-11 00:37:19 +00:00
|
|
|
enum CenterOfMassMode {
|
|
|
|
CENTER_OF_MASS_MODE_AUTO,
|
|
|
|
CENTER_OF_MASS_MODE_CUSTOM,
|
|
|
|
};
|
|
|
|
|
2020-04-14 17:59:53 +00:00
|
|
|
enum DampMode {
|
|
|
|
DAMP_MODE_COMBINE,
|
|
|
|
DAMP_MODE_REPLACE,
|
|
|
|
};
|
|
|
|
|
2014-02-19 14:57:14 +00:00
|
|
|
enum CCDMode {
|
|
|
|
CCD_MODE_DISABLED,
|
|
|
|
CCD_MODE_CAST_RAY,
|
|
|
|
CCD_MODE_CAST_SHAPE,
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
2014-02-19 14:57:14 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
private:
|
2021-02-07 21:29:31 +00:00
|
|
|
bool can_sleep = true;
|
2021-09-16 19:37:24 +00:00
|
|
|
bool lock_rotation = false;
|
|
|
|
bool freeze = false;
|
|
|
|
FreezeMode freeze_mode = FREEZE_MODE_STATIC;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-07 21:29:31 +00:00
|
|
|
real_t mass = 1.0;
|
2021-06-11 00:37:19 +00:00
|
|
|
real_t inertia = 0.0;
|
|
|
|
CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO;
|
|
|
|
Vector2 center_of_mass;
|
|
|
|
|
2017-10-24 16:10:30 +00:00
|
|
|
Ref<PhysicsMaterial> physics_material_override;
|
2021-02-07 21:29:31 +00:00
|
|
|
real_t gravity_scale = 1.0;
|
2020-04-14 17:59:53 +00:00
|
|
|
|
|
|
|
DampMode linear_damp_mode = DAMP_MODE_COMBINE;
|
|
|
|
DampMode angular_damp_mode = DAMP_MODE_COMBINE;
|
|
|
|
|
|
|
|
real_t linear_damp = 0.0;
|
|
|
|
real_t angular_damp = 0.0;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
Vector2 linear_velocity;
|
2021-02-07 21:29:31 +00:00
|
|
|
real_t angular_velocity = 0.0;
|
|
|
|
bool sleeping = false;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-07 21:29:31 +00:00
|
|
|
int max_contacts_reported = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-07 21:29:31 +00:00
|
|
|
bool custom_integrator = false;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-02-07 21:29:31 +00:00
|
|
|
CCDMode ccd_mode = CCD_MODE_DISABLED;
|
2014-02-19 14:57:14 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
struct ShapePair {
|
2021-02-07 21:29:31 +00:00
|
|
|
int body_shape = 0;
|
|
|
|
int local_shape = 0;
|
|
|
|
bool tagged = false;
|
2017-03-05 15:44:50 +00:00
|
|
|
bool operator<(const ShapePair &p_sp) const {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (body_shape == p_sp.body_shape) {
|
2014-02-10 01:10:30 +00:00
|
|
|
return local_shape < p_sp.local_shape;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2019-06-26 13:08:25 +00:00
|
|
|
|
|
|
|
return body_shape < p_sp.body_shape;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
ShapePair() {}
|
2017-03-05 15:44:50 +00:00
|
|
|
ShapePair(int p_bs, int p_ls) {
|
|
|
|
body_shape = p_bs;
|
|
|
|
local_shape = p_ls;
|
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
2021-09-14 18:44:30 +00:00
|
|
|
struct RigidDynamicBody2D_RemoveAction {
|
2020-10-12 15:25:32 +00:00
|
|
|
RID rid;
|
2014-02-10 01:10:30 +00:00
|
|
|
ObjectID body_id;
|
|
|
|
ShapePair pair;
|
|
|
|
};
|
|
|
|
struct BodyState {
|
2020-10-12 15:25:32 +00:00
|
|
|
RID rid;
|
2014-10-03 11:58:41 +00:00
|
|
|
//int rc;
|
2021-02-07 21:29:31 +00:00
|
|
|
bool in_scene = false;
|
2014-02-10 01:10:30 +00:00
|
|
|
VSet<ShapePair> shapes;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ContactMonitor {
|
2021-02-07 21:29:31 +00:00
|
|
|
bool locked = false;
|
2022-05-13 13:04:37 +00:00
|
|
|
HashMap<ObjectID, BodyState> body_map;
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2021-02-07 21:29:31 +00:00
|
|
|
ContactMonitor *contact_monitor = nullptr;
|
2014-11-06 00:20:42 +00:00
|
|
|
void _body_enter_tree(ObjectID p_id);
|
|
|
|
void _body_exit_tree(ObjectID p_id);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-10-12 15:25:32 +00:00
|
|
|
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
|
2021-06-04 23:09:41 +00:00
|
|
|
|
|
|
|
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state);
|
|
|
|
void _body_state_changed(PhysicsDirectBodyState2D *p_state);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
protected:
|
2017-08-05 19:06:15 +00:00
|
|
|
void _notification(int p_what);
|
2014-02-10 01:10:30 +00:00
|
|
|
static void _bind_methods();
|
|
|
|
|
2022-08-12 20:57:11 +00:00
|
|
|
void _validate_property(PropertyInfo &p_property) const;
|
2021-06-11 00:37:19 +00:00
|
|
|
|
2021-08-22 01:52:44 +00:00
|
|
|
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
|
|
|
|
|
2021-09-16 19:37:24 +00:00
|
|
|
void _apply_body_mode();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2021-09-16 19:37:24 +00:00
|
|
|
void set_lock_rotation_enabled(bool p_lock_rotation);
|
|
|
|
bool is_lock_rotation_enabled() const;
|
|
|
|
|
|
|
|
void set_freeze_enabled(bool p_freeze);
|
|
|
|
bool is_freeze_enabled() const;
|
|
|
|
|
|
|
|
void set_freeze_mode(FreezeMode p_freeze_mode);
|
|
|
|
FreezeMode get_freeze_mode() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
void set_mass(real_t p_mass);
|
|
|
|
real_t get_mass() const;
|
|
|
|
|
2016-04-26 12:15:15 +00:00
|
|
|
void set_inertia(real_t p_inertia);
|
|
|
|
real_t get_inertia() const;
|
2016-04-21 00:49:37 +00:00
|
|
|
|
2021-06-11 00:37:19 +00:00
|
|
|
void set_center_of_mass_mode(CenterOfMassMode p_mode);
|
|
|
|
CenterOfMassMode get_center_of_mass_mode() const;
|
|
|
|
|
|
|
|
void set_center_of_mass(const Vector2 &p_center_of_mass);
|
|
|
|
const Vector2 &get_center_of_mass() const;
|
|
|
|
|
2017-10-24 16:10:30 +00:00
|
|
|
void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
|
|
|
|
Ref<PhysicsMaterial> get_physics_material_override() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2015-01-05 21:37:12 +00:00
|
|
|
void set_gravity_scale(real_t p_gravity_scale);
|
|
|
|
real_t get_gravity_scale() const;
|
|
|
|
|
2020-04-14 17:59:53 +00:00
|
|
|
void set_linear_damp_mode(DampMode p_mode);
|
|
|
|
DampMode get_linear_damp_mode() const;
|
|
|
|
|
|
|
|
void set_angular_damp_mode(DampMode p_mode);
|
|
|
|
DampMode get_angular_damp_mode() const;
|
|
|
|
|
2015-01-05 21:37:12 +00:00
|
|
|
void set_linear_damp(real_t p_linear_damp);
|
|
|
|
real_t get_linear_damp() const;
|
|
|
|
|
|
|
|
void set_angular_damp(real_t p_angular_damp);
|
|
|
|
real_t get_angular_damp() const;
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void set_linear_velocity(const Vector2 &p_velocity);
|
2014-02-10 01:10:30 +00:00
|
|
|
Vector2 get_linear_velocity() const;
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void set_axis_velocity(const Vector2 &p_axis);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
void set_angular_velocity(real_t p_velocity);
|
|
|
|
real_t get_angular_velocity() const;
|
|
|
|
|
|
|
|
void set_use_custom_integrator(bool p_enable);
|
|
|
|
bool is_using_custom_integrator();
|
|
|
|
|
2014-09-22 03:50:48 +00:00
|
|
|
void set_sleeping(bool p_sleeping);
|
|
|
|
bool is_sleeping() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
void set_can_sleep(bool p_active);
|
|
|
|
bool is_able_to_sleep() const;
|
|
|
|
|
|
|
|
void set_contact_monitor(bool p_enabled);
|
|
|
|
bool is_contact_monitor_enabled() const;
|
|
|
|
|
|
|
|
void set_max_contacts_reported(int p_amount);
|
|
|
|
int get_max_contacts_reported() const;
|
|
|
|
|
2014-02-19 14:57:14 +00:00
|
|
|
void set_continuous_collision_detection_mode(CCDMode p_mode);
|
|
|
|
CCDMode get_continuous_collision_detection_mode() const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-07-24 07:49:12 +00:00
|
|
|
void apply_central_impulse(const Vector2 &p_impulse);
|
2020-03-26 04:23:34 +00:00
|
|
|
void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2());
|
2021-01-29 23:22:12 +00:00
|
|
|
void apply_torque_impulse(real_t p_torque);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-12-08 01:09:54 +00:00
|
|
|
void apply_central_force(const Vector2 &p_force);
|
|
|
|
void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
|
|
|
|
void apply_torque(real_t p_torque);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-12-08 01:09:54 +00:00
|
|
|
void add_constant_central_force(const Vector2 &p_force);
|
|
|
|
void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2());
|
|
|
|
void add_constant_torque(real_t p_torque);
|
2016-04-20 23:49:35 +00:00
|
|
|
|
2021-12-08 01:09:54 +00:00
|
|
|
void set_constant_force(const Vector2 &p_force);
|
|
|
|
Vector2 get_constant_force() const;
|
|
|
|
|
|
|
|
void set_constant_torque(real_t p_torque);
|
|
|
|
real_t get_constant_torque() const;
|
2015-04-19 23:50:55 +00:00
|
|
|
|
2020-04-21 15:16:45 +00:00
|
|
|
TypedArray<Node2D> get_colliding_bodies() const; //function for script
|
2014-11-13 03:53:12 +00:00
|
|
|
|
2021-06-05 00:14:18 +00:00
|
|
|
virtual TypedArray<String> get_configuration_warnings() const override;
|
2017-08-05 19:06:15 +00:00
|
|
|
|
2021-09-14 18:44:30 +00:00
|
|
|
RigidDynamicBody2D();
|
|
|
|
~RigidDynamicBody2D();
|
2017-10-24 16:10:30 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
void _reload_physics_characteristics();
|
2014-02-10 01:10:30 +00:00
|
|
|
};
|
|
|
|
|
2021-09-16 19:37:24 +00:00
|
|
|
VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode);
|
2021-09-14 18:44:30 +00:00
|
|
|
VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
|
2020-04-14 17:59:53 +00:00
|
|
|
VARIANT_ENUM_CAST(RigidDynamicBody2D::DampMode);
|
2021-09-14 18:44:30 +00:00
|
|
|
VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
|
2014-02-19 14:57:14 +00:00
|
|
|
|
2021-05-20 01:14:33 +00:00
|
|
|
class CharacterBody2D : public PhysicsBody2D {
|
|
|
|
GDCLASS(CharacterBody2D, PhysicsBody2D);
|
2017-06-24 15:33:52 +00:00
|
|
|
|
2021-08-17 21:31:26 +00:00
|
|
|
public:
|
|
|
|
enum MotionMode {
|
|
|
|
MOTION_MODE_GROUNDED,
|
2022-01-23 22:36:07 +00:00
|
|
|
MOTION_MODE_FLOATING,
|
2021-08-17 21:31:26 +00:00
|
|
|
};
|
2021-09-27 21:24:01 +00:00
|
|
|
enum MovingPlatformApplyVelocityOnLeave {
|
|
|
|
PLATFORM_VEL_ON_LEAVE_ALWAYS,
|
|
|
|
PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
|
|
|
|
PLATFORM_VEL_ON_LEAVE_NEVER,
|
|
|
|
};
|
2021-08-17 21:31:26 +00:00
|
|
|
bool move_and_slide();
|
|
|
|
|
2022-02-21 22:08:57 +00:00
|
|
|
const Vector2 &get_velocity() const;
|
|
|
|
void set_velocity(const Vector2 &p_velocity);
|
2021-08-17 21:31:26 +00:00
|
|
|
|
|
|
|
bool is_on_floor() const;
|
|
|
|
bool is_on_floor_only() const;
|
|
|
|
bool is_on_wall() const;
|
|
|
|
bool is_on_wall_only() const;
|
|
|
|
bool is_on_ceiling() const;
|
|
|
|
bool is_on_ceiling_only() const;
|
2021-09-27 21:24:01 +00:00
|
|
|
const Vector2 &get_last_motion() const;
|
|
|
|
Vector2 get_position_delta() const;
|
|
|
|
const Vector2 &get_floor_normal() const;
|
|
|
|
const Vector2 &get_wall_normal() const;
|
|
|
|
const Vector2 &get_real_velocity() const;
|
|
|
|
|
2021-08-17 21:31:26 +00:00
|
|
|
real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
|
2021-09-27 21:24:01 +00:00
|
|
|
const Vector2 &get_platform_velocity() const;
|
2021-08-17 21:31:26 +00:00
|
|
|
|
|
|
|
int get_slide_collision_count() const;
|
|
|
|
PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
|
|
|
|
|
|
|
|
CharacterBody2D();
|
|
|
|
~CharacterBody2D();
|
|
|
|
|
2017-06-24 15:33:52 +00:00
|
|
|
private:
|
2021-06-02 02:11:56 +00:00
|
|
|
real_t margin = 0.08;
|
2021-08-17 21:31:26 +00:00
|
|
|
MotionMode motion_mode = MOTION_MODE_GROUNDED;
|
2021-09-27 21:24:01 +00:00
|
|
|
MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
|
2021-06-02 02:11:56 +00:00
|
|
|
|
2021-08-12 22:41:40 +00:00
|
|
|
bool floor_constant_speed = false;
|
2021-09-28 14:40:12 +00:00
|
|
|
bool floor_stop_on_slope = true;
|
2021-08-12 22:41:40 +00:00
|
|
|
bool floor_block_on_wall = true;
|
2021-07-26 13:05:30 +00:00
|
|
|
bool slide_on_ceiling = true;
|
2021-05-20 01:14:57 +00:00
|
|
|
int max_slides = 4;
|
2021-09-27 21:24:01 +00:00
|
|
|
int platform_layer = 0;
|
2021-05-20 01:14:57 +00:00
|
|
|
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
|
2021-09-17 01:38:17 +00:00
|
|
|
real_t floor_snap_length = 1;
|
2022-01-23 22:36:07 +00:00
|
|
|
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
|
2021-05-20 01:14:57 +00:00
|
|
|
Vector2 up_direction = Vector2(0.0, -1.0);
|
2021-08-30 21:47:48 +00:00
|
|
|
uint32_t moving_platform_floor_layers = UINT32_MAX;
|
|
|
|
uint32_t moving_platform_wall_layers = 0;
|
2022-02-21 22:08:57 +00:00
|
|
|
Vector2 velocity;
|
2021-06-02 03:13:25 +00:00
|
|
|
|
2020-01-10 13:58:19 +00:00
|
|
|
Vector2 floor_normal;
|
2021-07-26 13:05:30 +00:00
|
|
|
Vector2 platform_velocity;
|
2021-09-27 21:24:01 +00:00
|
|
|
Vector2 wall_normal;
|
|
|
|
Vector2 last_motion;
|
|
|
|
Vector2 previous_position;
|
|
|
|
Vector2 real_velocity;
|
|
|
|
|
2021-07-26 13:05:30 +00:00
|
|
|
RID platform_rid;
|
2021-09-30 18:05:30 +00:00
|
|
|
ObjectID platform_object_id;
|
2021-05-20 01:14:33 +00:00
|
|
|
bool on_floor = false;
|
|
|
|
bool on_ceiling = false;
|
|
|
|
bool on_wall = false;
|
2018-07-17 00:30:44 +00:00
|
|
|
|
2021-05-20 01:14:33 +00:00
|
|
|
Vector<PhysicsServer2D::MotionResult> motion_results;
|
2020-03-17 06:33:00 +00:00
|
|
|
Vector<Ref<KinematicCollision2D>> slide_colliders;
|
2014-02-19 14:57:14 +00:00
|
|
|
|
2021-06-02 02:11:56 +00:00
|
|
|
void set_safe_margin(real_t p_margin);
|
|
|
|
real_t get_safe_margin() const;
|
|
|
|
|
2021-08-12 22:41:40 +00:00
|
|
|
bool is_floor_stop_on_slope_enabled() const;
|
|
|
|
void set_floor_stop_on_slope_enabled(bool p_enabled);
|
2021-05-20 01:14:57 +00:00
|
|
|
|
2021-08-12 22:41:40 +00:00
|
|
|
bool is_floor_constant_speed_enabled() const;
|
|
|
|
void set_floor_constant_speed_enabled(bool p_enabled);
|
2021-07-26 13:05:30 +00:00
|
|
|
|
2021-08-12 22:41:40 +00:00
|
|
|
bool is_floor_block_on_wall_enabled() const;
|
|
|
|
void set_floor_block_on_wall_enabled(bool p_enabled);
|
2021-07-26 13:05:30 +00:00
|
|
|
|
|
|
|
bool is_slide_on_ceiling_enabled() const;
|
|
|
|
void set_slide_on_ceiling_enabled(bool p_enabled);
|
|
|
|
|
2021-05-20 01:14:57 +00:00
|
|
|
int get_max_slides() const;
|
|
|
|
void set_max_slides(int p_max_slides);
|
|
|
|
|
|
|
|
real_t get_floor_max_angle() const;
|
2021-06-07 16:46:45 +00:00
|
|
|
void set_floor_max_angle(real_t p_radians);
|
|
|
|
|
2021-07-26 13:05:30 +00:00
|
|
|
real_t get_floor_snap_length();
|
|
|
|
void set_floor_snap_length(real_t p_floor_snap_length);
|
2021-05-20 01:14:57 +00:00
|
|
|
|
2022-01-23 22:36:07 +00:00
|
|
|
real_t get_wall_min_slide_angle() const;
|
|
|
|
void set_wall_min_slide_angle(real_t p_radians);
|
2021-08-17 21:31:26 +00:00
|
|
|
|
2021-08-30 21:47:48 +00:00
|
|
|
uint32_t get_moving_platform_floor_layers() const;
|
|
|
|
void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
|
|
|
|
|
|
|
|
uint32_t get_moving_platform_wall_layers() const;
|
|
|
|
void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
|
2021-07-26 13:05:30 +00:00
|
|
|
|
2021-08-17 21:31:26 +00:00
|
|
|
void set_motion_mode(MotionMode p_mode);
|
|
|
|
MotionMode get_motion_mode() const;
|
|
|
|
|
2021-09-27 21:24:01 +00:00
|
|
|
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
|
|
|
|
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
|
|
|
|
|
2022-01-23 22:36:07 +00:00
|
|
|
void _move_and_slide_floating(double p_delta);
|
2021-10-27 09:36:43 +00:00
|
|
|
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
|
2021-08-17 21:31:26 +00:00
|
|
|
|
2021-07-26 13:05:30 +00:00
|
|
|
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
|
2021-08-12 22:41:40 +00:00
|
|
|
Ref<KinematicCollision2D> _get_last_slide_collision();
|
2021-05-20 01:14:57 +00:00
|
|
|
const Vector2 &get_up_direction() const;
|
2022-03-18 19:49:56 +00:00
|
|
|
bool _on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up);
|
2021-05-20 01:14:57 +00:00
|
|
|
void set_up_direction(const Vector2 &p_up_direction);
|
2021-07-26 13:05:30 +00:00
|
|
|
void _set_collision_direction(const PhysicsServer2D::MotionResult &p_result);
|
|
|
|
void _set_platform_data(const PhysicsServer2D::MotionResult &p_result);
|
2022-03-18 19:49:56 +00:00
|
|
|
void _snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up, bool p_wall_as_floor = false);
|
2021-05-20 01:14:57 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
protected:
|
2018-07-17 11:57:23 +00:00
|
|
|
void _notification(int p_what);
|
2014-02-19 14:57:14 +00:00
|
|
|
static void _bind_methods();
|
2022-08-12 20:57:11 +00:00
|
|
|
void _validate_property(PropertyInfo &p_property) const;
|
2014-02-19 14:57:14 +00:00
|
|
|
};
|
|
|
|
|
2021-08-17 21:31:26 +00:00
|
|
|
VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
|
2021-09-27 21:24:01 +00:00
|
|
|
VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave);
|
2021-08-17 21:31:26 +00:00
|
|
|
|
2021-06-04 16:03:15 +00:00
|
|
|
class KinematicCollision2D : public RefCounted {
|
|
|
|
GDCLASS(KinematicCollision2D, RefCounted);
|
2017-09-10 16:07:47 +00:00
|
|
|
|
2021-05-20 01:14:33 +00:00
|
|
|
PhysicsBody2D *owner = nullptr;
|
|
|
|
friend class PhysicsBody2D;
|
|
|
|
friend class CharacterBody2D;
|
|
|
|
PhysicsServer2D::MotionResult result;
|
2017-09-10 16:07:47 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
Vector2 get_position() const;
|
|
|
|
Vector2 get_normal() const;
|
|
|
|
Vector2 get_travel() const;
|
|
|
|
Vector2 get_remainder() const;
|
2021-08-12 22:41:40 +00:00
|
|
|
real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
|
2022-08-10 01:14:36 +00:00
|
|
|
real_t get_depth() const;
|
2017-09-10 16:07:47 +00:00
|
|
|
Object *get_local_shape() const;
|
|
|
|
Object *get_collider() const;
|
|
|
|
ObjectID get_collider_id() const;
|
2021-06-10 01:00:41 +00:00
|
|
|
RID get_collider_rid() const;
|
2017-09-10 16:07:47 +00:00
|
|
|
Object *get_collider_shape() const;
|
|
|
|
int get_collider_shape_index() const;
|
|
|
|
Vector2 get_collider_velocity() const;
|
|
|
|
};
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#endif // PHYSICS_BODY_2D_H
|