36 lines
792 B
Plaintext
36 lines
792 B
Plaintext
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[gd_scene load_steps=3 format=1]
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[ext_resource path="res://tile.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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custom_solver_bias = 0.0
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extents = Vector2( 16, 16 )
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[node name="Node2D" type="Node2D"]
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[node name="block" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="StaticBody2D" type="StaticBody2D" parent="block"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 1.0
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bounce = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="block/StaticBody2D"]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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