godot/editor/gui/scene_tree_editor.cpp

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/**************************************************************************/
/* scene_tree_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#include "scene_tree_editor.h"
#include "core/config/project_settings.h"
#include "core/object/script_language.h"
#include "editor/editor_dock_manager.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/label.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
Node *SceneTreeEditor::get_scene_node() const {
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ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
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return get_tree()->get_edited_scene_root();
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}
void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
if (p_button != MouseButton::LEFT) {
return;
}
if (connect_to_script_mode) {
return; //don't do anything in this mode
}
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_NULL(item);
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NodePath np = item->get_metadata(0);
Node *n = get_node(np);
ERR_FAIL_NULL(n);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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if (p_id == BUTTON_SUBSCENE) {
if (n == get_scene_node()) {
if (n && n->get_scene_inherited_state().is_valid()) {
emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
}
} else {
emit_signal(SNAME("open"), n->get_scene_file_path());
}
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} else if (p_id == BUTTON_SCRIPT) {
Ref<Script> script_typed = n->get_script();
if (!script_typed.is_null()) {
emit_signal(SNAME("open_script"), script_typed);
}
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} else if (p_id == BUTTON_VISIBILITY) {
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undo_redo->create_action(TTR("Toggle Visible"));
_toggle_visible(n);
List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.size() > 1 && selection.find(n) != nullptr) {
for (Node *nv : selection) {
ERR_FAIL_NULL(nv);
if (nv == n) {
continue;
}
_toggle_visible(nv);
}
}
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undo_redo->commit_action();
} else if (p_id == BUTTON_LOCK) {
undo_redo->create_action(TTR("Unlock Node"));
undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
undo_redo->add_do_method(this, "_update_tree");
undo_redo->add_undo_method(this, "_update_tree");
undo_redo->add_do_method(this, "emit_signal", "node_changed");
undo_redo->add_undo_method(this, "emit_signal", "node_changed");
undo_redo->commit_action();
} else if (p_id == BUTTON_PIN) {
if (n->is_class("AnimationMixer")) {
AnimationPlayerEditor::get_singleton()->unpin();
_update_tree();
}
} else if (p_id == BUTTON_GROUP) {
undo_redo->create_action(TTR("Ungroup Children"));
if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
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undo_redo->add_do_method(this, "_update_tree");
undo_redo->add_undo_method(this, "_update_tree");
undo_redo->add_do_method(this, "emit_signal", "node_changed");
undo_redo->add_undo_method(this, "emit_signal", "node_changed");
}
undo_redo->commit_action();
} else if (p_id == BUTTON_WARNING) {
const PackedStringArray warnings = n->get_configuration_warnings();
if (warnings.is_empty()) {
return;
}
// Improve looks on tooltip, extra spacing on non-bullet point newlines.
const String bullet_point = U"";
String all_warnings;
for (const String &w : warnings) {
all_warnings += "\n" + bullet_point + w;
}
// Limit the line width while keeping some padding.
// It is not efficient, but it does not have to be.
const PackedInt32Array boundaries = TS->string_get_word_breaks(all_warnings, "", 80);
PackedStringArray lines;
for (int i = 0; i < boundaries.size(); i += 2) {
const int start = boundaries[i];
const int end = boundaries[i + 1];
const String line = all_warnings.substr(start, end - start);
lines.append(line);
}
all_warnings = String("\n").join(lines).indent(" ").replace(U"", U"\n").substr(2); // We don't want the first two newlines.
warning->set_text(all_warnings);
warning->popup_centered();
} else if (p_id == BUTTON_SIGNALS) {
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editor_selection->clear();
editor_selection->add_node(n);
set_selected(n);
EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
NodeDock::get_singleton()->show_connections();
} else if (p_id == BUTTON_GROUPS) {
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editor_selection->clear();
editor_selection->add_node(n);
set_selected(n);
EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
NodeDock::get_singleton()->show_groups();
} else if (p_id == BUTTON_UNIQUE) {
undo_redo->create_action(TTR("Disable Scene Unique Name"));
undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
undo_redo->add_do_method(this, "_update_tree");
undo_redo->add_undo_method(this, "_update_tree");
undo_redo->commit_action();
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}
}
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void SceneTreeEditor::_toggle_visible(Node *p_node) {
if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
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bool v = bool(p_node->call("is_visible"));
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(p_node, "set_visible", !v);
undo_redo->add_undo_method(p_node, "set_visible", v);
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}
}
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void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node) {
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return;
}
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// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
// which the editor needs not to know about.
bool part_of_subscene = false;
if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
part_of_subscene = true;
//allow
} else {
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return;
}
} else {
part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
}
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TreeItem *item = tree->create_item(p_parent);
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item->set_text(0, p_node->get_name());
if (can_rename && !part_of_subscene) {
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item->set_editable(0, true);
}
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item->set_selectable(0, true);
if (can_rename) {
bool collapsed = p_node->is_displayed_folded();
if (collapsed) {
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item->set_collapsed(true);
}
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}
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
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item->set_icon(0, icon);
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item->set_metadata(0, p_node->get_path());
if (connect_to_script_mode) {
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Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
Ref<Script> scr = p_node->get_script();
if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
//has script
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
} else {
//has no script (or script is a custom type)
_set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
item->set_selectable(0, false);
if (!scr.is_null()) { // make sure to mark the script if a custom type
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
item->set_button_disabled(0, item->get_button_count(0) - 1, true);
}
accent.a *= 0.7;
}
if (marked.has(p_node)) {
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String node_name = p_node->get_name();
if (connecting_signal) {
node_name += " " + TTR("(Connecting From)");
}
item->set_text(0, node_name);
_set_item_custom_color(item, accent);
}
} else if (part_of_subscene) {
if (valid_types.size() == 0) {
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_set_item_custom_color(item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
}
} else if (marked.has(p_node)) {
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String node_name = p_node->get_name();
if (connecting_signal) {
node_name += " " + TTR("(Connecting From)");
}
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item->set_text(0, node_name);
item->set_selectable(0, marked_selectable);
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_set_item_custom_color(item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
} else if (!p_node->can_process()) {
_set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
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} else if (!marked_selectable && !marked_children_selectable) {
Node *node = p_node;
while (node) {
if (marked.has(node)) {
item->set_selectable(0, false);
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_set_item_custom_color(item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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break;
}
node = node->get_parent();
}
}
if (can_rename) { //should be can edit..
const PackedStringArray warnings = p_node->get_configuration_warnings();
const int num_warnings = warnings.size();
if (num_warnings > 0) {
String warning_icon;
if (num_warnings == 1) {
warning_icon = SNAME("NodeWarning");
} else if (num_warnings <= 3) {
warning_icon = vformat("NodeWarnings%d", num_warnings);
} else {
warning_icon = SNAME("NodeWarnings4Plus");
}
// Improve looks on tooltip, extra spacing on non-bullet point newlines.
const String bullet_point = U"";
String all_warnings;
for (const String &w : warnings) {
all_warnings += "\n\n" + bullet_point + w.replace("\n", "\n ");
}
if (num_warnings == 1) {
all_warnings.remove_at(0); // With only one warning, two newlines do not look great.
}
item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
}
if (p_node->is_unique_name_in_owner()) {
item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene(), vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
}
int num_connections = p_node->get_persistent_signal_connection_count();
int num_groups = p_node->get_persistent_group_count();
String msg_temp;
if (num_connections >= 1) {
Array arr;
arr.push_back(num_connections);
msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
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if (num_groups >= 1) {
msg_temp += "\n";
}
}
if (num_groups >= 1) {
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msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
List<GroupInfo> groups;
p_node->get_groups(&groups);
for (const GroupInfo &E : groups) {
if (E.persistent) {
msg_temp += String::utf8("") + String(E.name) + "\n";
}
}
}
if (num_connections >= 1 || num_groups >= 1) {
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if (num_groups < 1) {
msg_temp += "\n";
}
msg_temp += TTR("Click to show signals dock.");
}
Ref<Texture2D> icon_temp;
SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
if (num_connections >= 1 && num_groups >= 1) {
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icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
} else if (num_connections >= 1) {
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icon_temp = get_editor_theme_icon(SNAME("Signals"));
} else if (num_groups >= 1) {
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icon_temp = get_editor_theme_icon(SNAME("Groups"));
signal_temp = BUTTON_GROUPS;
}
if (num_connections >= 1 || num_groups >= 1) {
item->add_button(0, icon_temp, signal_temp, false, msg_temp);
}
}
{
_update_node_tooltip(p_node, item);
Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
p_node->disconnect("editor_description_changed", delay_update_tooltip);
}
p_node->connect("editor_description_changed", delay_update_tooltip.bind(item));
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}
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if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
}
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Ref<Script> scr = p_node->get_script();
if (!scr.is_null()) {
String additional_notes;
Color button_color = Color(1, 1, 1);
// Can't set tooltip after adding button, need to do it before.
if (scr->is_tool()) {
additional_notes += "\n" + TTR("This script is currently running in the editor.");
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button_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
}
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
additional_notes += "\n" + TTR("This script is a custom type.");
button_color.a = 0.5;
}
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item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
item->set_button_color(0, item->get_button_count(0) - 1, button_color);
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}
if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal("visibility_changed")) {
bool is_visible = p_node->call("is_visible");
if (is_visible) {
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item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
} else {
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item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
}
const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
if (!p_node->is_connected("visibility_changed", vis_changed)) {
p_node->connect("visibility_changed", vis_changed.bind(p_node));
}
_update_visibility_color(p_node, item);
}
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if (p_node->has_meta("_edit_lock_")) {
item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
}
if (p_node->has_meta("_edit_group_")) {
item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
}
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if (p_node->is_class("AnimationMixer")) {
bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
if (is_pinned) {
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item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
}
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}
}
if (editor_selection) {
if (editor_selection->is_selected(p_node)) {
item->select(0);
}
}
if (selected == p_node) {
if (!editor_selection) {
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item->select(0);
}
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item->set_as_cursor(0);
}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_add_nodes(p_node->get_child(i), item);
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}
if (valid_types.size()) {
bool valid = false;
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for (const StringName &E : valid_types) {
if (p_node->is_class(E) ||
EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
valid = true;
break;
} else {
Ref<Script> node_script = p_node->get_script();
while (node_script.is_valid()) {
if (node_script->get_path() == E) {
valid = true;
break;
}
node_script = node_script->get_base_script();
}
if (valid) {
break;
}
}
}
if (!valid) {
_set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
item->set_selectable(0, false);
}
}
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}
void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
update_node_tooltip_delay->disconnect("timeout", update_tooltip);
}
update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
update_node_tooltip_delay->start();
}
void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
// Display the node name in all tooltips so that long node names can be previewed
// without having to rename them.
String tooltip = p_node->get_name();
if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
}
StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
if (!p_node->get_editor_description().is_empty()) {
const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
tooltip += "\n";
for (int i = 0; i < boundaries.size(); i += 2) {
const int start = boundaries[i];
const int end = boundaries[i + 1];
tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
}
}
p_item->set_tooltip_text(0, tooltip);
}
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void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
return;
}
TreeItem *item = _find(tree->get_root(), p_node->get_path());
if (!item) {
return;
}
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int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
ERR_FAIL_COND(idx == -1);
bool node_visible = false;
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if (p_node->has_method("is_visible")) {
node_visible = p_node->call("is_visible");
if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
}
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}
if (node_visible) {
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item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
} else {
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item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
}
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_update_visibility_color(p_node, item);
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}
void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
if (p_node->has_method("is_visible_in_tree")) {
Color color(1, 1, 1, 1);
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bool visible_on_screen = p_node->call("is_visible_in_tree");
if (!visible_on_screen) {
color.a = 0.6;
}
int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
p_item->set_button_color(0, idx, color);
}
}
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void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
p_item->set_custom_color(0, p_color);
p_item->set_meta(SNAME("custom_color"), p_color);
}
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void SceneTreeEditor::_node_script_changed(Node *p_node) {
if (tree_dirty) {
return;
}
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callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
tree_dirty = true;
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}
void SceneTreeEditor::_node_removed(Node *p_node) {
if (EditorNode::get_singleton()->is_exiting()) {
return; //speed up exit
}
if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
}
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if (p_node->has_signal("visibility_changed")) {
if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
}
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}
if (p_node == selected) {
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selected = nullptr;
emit_signal(SNAME("node_selected"));
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}
}
void SceneTreeEditor::_node_renamed(Node *p_node) {
if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
return;
}
emit_signal(SNAME("node_renamed"));
if (!tree_dirty) {
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callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
tree_dirty = true;
}
}
void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
if (!is_inside_tree()) {
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tree_dirty = false;
return;
}
if (tree->is_editing()) {
return;
}
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updating_tree = true;
tree->clear();
if (get_scene_node()) {
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_add_nodes(get_scene_node(), nullptr);
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last_hash = hash_djb2_one_64(0);
_compute_hash(get_scene_node(), last_hash);
}
updating_tree = false;
tree_dirty = false;
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if (!filter.strip_edges().is_empty() || !show_all_nodes) {
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_update_filter(nullptr, p_scroll_to_selected);
}
}
bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
if (!p_parent) {
p_parent = tree->get_root();
filter_term_warning.clear();
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}
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if (!p_parent) {
// Tree is empty, nothing to do here.
return false;
}
bool keep_for_children = false;
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for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
// Always keep if at least one of the children are kept.
keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
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}
// Now find other reasons to keep this Node, too.
PackedStringArray terms = filter.to_lower().split_spaces();
bool keep = _item_matches_all_terms(p_parent, terms);
bool selectable = keep;
if (keep && !valid_types.is_empty()) {
selectable = false;
Node *n = get_node(p_parent->get_metadata(0));
for (const StringName &E : valid_types) {
if (n->is_class(E) ||
EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
selectable = true;
break;
} else {
Ref<Script> node_script = n->get_script();
while (node_script.is_valid()) {
if (node_script->get_path() == E) {
selectable = true;
break;
}
node_script = node_script->get_base_script();
}
if (selectable) {
break;
}
}
}
}
if (show_all_nodes) {
p_parent->set_visible(keep_for_children || keep);
} else {
// Show only selectable nodes, or parents of selectable.
p_parent->set_visible(keep_for_children || selectable);
}
if (selectable) {
Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
if (custom_color == Color(0, 0, 0, 0)) {
p_parent->clear_custom_color(0);
} else {
p_parent->set_custom_color(0, custom_color);
}
p_parent->set_selectable(0, true);
} else if (keep_for_children) {
p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
p_parent->set_selectable(0, false);
p_parent->deselect(0);
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}
if (editor_selection) {
Node *n = get_node(p_parent->get_metadata(0));
if (selectable) {
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if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
tree->scroll_to_item(p_parent);
}
} else {
if (n && p_parent->is_selected(0)) {
editor_selection->remove_node(n);
p_parent->deselect(0);
}
}
}
return p_parent->is_visible();
}
bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, const PackedStringArray &p_terms) {
if (p_terms.is_empty()) {
return true;
}
for (int i = 0; i < p_terms.size(); i++) {
const String &term = p_terms[i];
// Recognize special filter.
if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) {
String parameter = term.get_slicec(':', 0);
String argument = term.get_slicec(':', 1);
if (parameter == "type" || parameter == "t") {
// Filter by Type.
String type = get_node(p_item->get_metadata(0))->get_class();
bool term_in_inherited_class = false;
// Every Node is a Node, duh!
while (type != "Node") {
if (type.to_lower().contains(argument)) {
term_in_inherited_class = true;
break;
}
type = ClassDB::get_parent_class(type);
}
if (!term_in_inherited_class) {
return false;
}
} else if (parameter == "group" || parameter == "g") {
// Filter by Group.
Node *node = get_node(p_item->get_metadata(0));
if (argument.is_empty()) {
// When argument is empty, match all Nodes belonging to any exposed group.
if (node->get_persistent_group_count() == 0) {
return false;
}
} else {
List<Node::GroupInfo> group_info_list;
node->get_groups(&group_info_list);
bool term_in_groups = false;
for (int j = 0; j < group_info_list.size(); j++) {
if (!group_info_list[j].persistent) {
continue; // Ignore internal groups.
}
if (String(group_info_list[j].name).to_lower().contains(argument)) {
term_in_groups = true;
break;
}
}
if (!term_in_groups) {
return false;
}
}
} else if (filter_term_warning.is_empty()) {
filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
continue;
}
} else {
// Default.
if (!p_item->get_text(0).to_lower().contains(term)) {
return false;
}
}
}
return true;
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}
void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
if (p_node->get_parent()) {
hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
}
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for (int i = 0; i < p_node->get_child_count(); i++) {
_compute_hash(p_node->get_child(i), hash);
}
}
void SceneTreeEditor::_test_update_tree() {
pending_test_update = false;
if (!is_inside_tree()) {
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return;
}
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if (tree_dirty) {
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return; // don't even bother
}
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uint64_t hash = hash_djb2_one_64(0);
if (get_scene_node()) {
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_compute_hash(get_scene_node(), hash);
}
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//test hash
if (hash == last_hash) {
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return; // did not change
}
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callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
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tree_dirty = true;
}
void SceneTreeEditor::_tree_process_mode_changed() {
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callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
tree_dirty = true;
}
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void SceneTreeEditor::_tree_changed() {
if (EditorNode::get_singleton()->is_exiting()) {
return; //speed up exit
}
if (pending_test_update) {
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return;
}
if (tree_dirty) {
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return;
}
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callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
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pending_test_update = true;
}
void SceneTreeEditor::_selected_changed() {
TreeItem *s = tree->get_selected();
ERR_FAIL_NULL(s);
NodePath np = s->get_metadata(0);
Node *n = get_node(np);
if (n == selected) {
return;
}
selected = get_node(np);
blocked++;
emit_signal(SNAME("node_selected"));
blocked--;
}
void SceneTreeEditor::_deselect_items() {
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// Clear currently selected items in scene tree dock.
if (editor_selection) {
editor_selection->clear();
emit_signal(SNAME("node_changed"));
}
}
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void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
TreeItem *item = Object::cast_to<TreeItem>(p_object);
ERR_FAIL_NULL(item);
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if (!item->is_visible()) {
return;
}
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NodePath np = item->get_metadata(0);
Node *n = get_node(np);
if (!n) {
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return;
}
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if (!editor_selection) {
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return;
}
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if (p_selected) {
editor_selection->add_node(n);
} else {
editor_selection->remove_node(n);
}
// Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
if (editor_selection->get_selected_nodes().size() > 1) {
emit_signal(SNAME("node_changed"));
}
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}
void SceneTreeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
_update_tree();
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
} break;
case NOTIFICATION_THEME_CHANGED: {
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tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
_update_tree();
} break;
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}
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}
TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
if (!p_node) {
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return nullptr;
}
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NodePath np = p_node->get_metadata(0);
if (np == p_path) {
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return p_node;
}
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TreeItem *children = p_node->get_first_child();
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while (children) {
TreeItem *n = _find(children, p_path);
if (n) {
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return n;
}
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children = children->get_next();
}
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return nullptr;
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}
void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
ERR_FAIL_COND(blocked > 0);
if (pending_test_update) {
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_test_update_tree();
}
if (tree_dirty) {
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_update_tree();
}
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if (selected == p_node) {
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return;
}
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TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
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if (item) {
if (auto_expand_selected) {
// Make visible when it's collapsed.
TreeItem *node = item->get_parent();
while (node && node != tree->get_root()) {
node->set_collapsed(false);
node = node->get_parent();
}
item->select(0);
item->set_as_cursor(0);
selected = p_node;
tree->ensure_cursor_is_visible();
}
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} else {
if (!p_node) {
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selected = nullptr;
}
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_update_tree();
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selected = p_node;
}
if (p_emit_selected) {
emit_signal(SNAME("node_selected"));
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}
}
void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *p_item) {
TreeItem *item;
if (p_item) {
item = p_item; // During batch rename the paths may change, so using _find() is unreliable.
} else {
item = _find(tree->get_root(), p_node->get_path());
}
ERR_FAIL_NULL(item);
String new_name = p_name.validate_node_name();
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if (new_name != p_name) {
String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
if (error->is_visible()) {
if (!error->get_meta("invalid_character", false)) {
error->set_text(error->get_text() + "\n\n" + text);
error->set_meta("invalid_character", true);
}
} else {
error->set_text(text);
error->set_meta("invalid_character", true);
error->set_meta("same_unique_name", false);
error->popup_centered();
}
}
// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
new_name = new_name.strip_edges();
if (new_name.is_empty()) {
// If name is empty, fallback to class name.
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
new_name = Node::adjust_name_casing(p_node->get_class());
} else {
new_name = p_node->get_class();
}
}
new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
if (new_name == p_node->get_name()) {
item->set_text(0, new_name);
return;
}
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// We previously made sure name is not the same as current name so that it won't complain about already used unique name when not changing name.
if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
if (error->is_visible()) {
if (!error->get_meta("same_unique_name", false)) {
error->set_text(error->get_text() + "\n\n" + text);
error->set_meta("same_unique_name", true);
}
} else {
error->set_text(text);
error->set_meta("same_unique_name", true);
error->set_meta("invalid_character", false);
error->popup_centered();
}
item->set_text(0, p_node->get_name());
return;
}
if (!is_scene_tree_dock) {
p_node->set_name(new_name);
item->set_metadata(0, p_node->get_path());
emit_signal(SNAME("node_renamed"));
} else {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
emit_signal(SNAME("node_prerename"), p_node, new_name);
undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
p_node->set_name(new_name);
undo_redo->add_do_method(p_node, "set_name", new_name);
undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
undo_redo->add_do_method(item, "set_text", 0, new_name);
undo_redo->commit_action();
}
}
void SceneTreeEditor::_edited() {
TreeItem *which = tree->get_next_selected(nullptr);
ERR_FAIL_NULL(which);
TreeItem *edited = tree->get_edited();
ERR_FAIL_NULL(edited);
if (is_scene_tree_dock && tree->get_next_selected(which)) {
List<Node *> nodes_to_rename;
for (TreeItem *item = which; item; item = tree->get_next_selected(item)) {
Node *n = get_node(item->get_metadata(0));
ERR_FAIL_NULL(n);
nodes_to_rename.push_back(n);
}
ERR_FAIL_COND(nodes_to_rename.is_empty());
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Rename Nodes"), UndoRedo::MERGE_DISABLE, nodes_to_rename.front()->get(), true);
TreeItem *item = which;
String new_name = edited->get_text(0);
for (Node *n : nodes_to_rename) {
rename_node(n, new_name, item);
item = tree->get_next_selected(item);
}
undo_redo->commit_action();
} else {
Node *n = get_node(which->get_metadata(0));
ERR_FAIL_NULL(n);
rename_node(n, which->get_text(0));
}
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}
Node *SceneTreeEditor::get_selected() {
return selected;
}
void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
if (tree_dirty) {
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_update_tree();
}
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marked = p_marked;
marked_selectable = p_selectable;
marked_children_selectable = p_children_selectable;
_update_tree();
}
void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
HashSet<Node *> s;
if (p_marked) {
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s.insert(p_marked);
}
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set_marked(s, p_selectable, p_children_selectable);
}
void SceneTreeEditor::set_filter(const String &p_filter) {
filter = p_filter;
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_update_filter(nullptr, true);
}
String SceneTreeEditor::get_filter() const {
return filter;
}
String SceneTreeEditor::get_filter_term_warning() {
return filter_term_warning;
}
void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
show_all_nodes = p_show_all_nodes;
_update_filter(nullptr, true);
}
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void SceneTreeEditor::set_as_scene_tree_dock() {
is_scene_tree_dock = true;
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}
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void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
display_foreign = p_display;
_update_tree();
}
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
valid_types = p_valid;
}
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void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
editor_selection = p_selection;
tree->set_select_mode(Tree::SELECT_MULTI);
tree->set_cursor_can_exit_tree(false);
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
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}
void SceneTreeEditor::_update_selection(TreeItem *item) {
ERR_FAIL_NULL(item);
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NodePath np = item->get_metadata(0);
if (!has_node(np)) {
return;
}
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Node *n = get_node(np);
if (!n) {
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return;
}
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if (editor_selection->is_selected(n)) {
if (!item->is_selected(0)) {
item->select(0);
}
} else {
if (item->is_selected(0)) {
TreeItem *previous_cursor_item = tree->get_selected();
item->deselect(0);
previous_cursor_item->set_as_cursor(0);
}
}
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TreeItem *c = item->get_first_child();
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while (c) {
_update_selection(c);
c = c->get_next();
}
}
void SceneTreeEditor::_selection_changed() {
if (!editor_selection) {
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return;
}
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TreeItem *root = tree->get_root();
if (!root) {
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return;
}
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_update_selection(root);
}
void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
if (updating_tree) {
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return;
}
if (!can_rename) {
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return;
}
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TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
if (!ti) {
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return;
}
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bool collapsed = ti->is_collapsed();
NodePath np = ti->get_metadata(0);
Node *n = get_node(np);
ERR_FAIL_NULL(n);
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n->set_display_folded(collapsed);
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}
Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (!can_rename) {
return Variant(); //not editable tree
}
if (tree->get_button_id_at_position(p_point) != -1) {
return Variant(); //dragging from button
}
Vector<Node *> selected_nodes;
Vector<Ref<Texture2D>> icons;
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TreeItem *next = tree->get_next_selected(nullptr);
while (next) {
NodePath np = next->get_metadata(0);
Node *n = get_node(np);
if (n) {
selected_nodes.push_back(n);
icons.push_back(next->get_icon(0));
}
next = tree->get_next_selected(next);
}
if (selected_nodes.is_empty()) {
return Variant();
}
VBoxContainer *vb = memnew(VBoxContainer);
Array objs;
int list_max = 10;
float opacity_step = 1.0f / list_max;
float opacity_item = 1.0f;
for (int i = 0; i < selected_nodes.size(); i++) {
if (i < list_max) {
HBoxContainer *hb = memnew(HBoxContainer);
TextureRect *tf = memnew(TextureRect);
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int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
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tf->set_custom_minimum_size(Size2(icon_size, icon_size));
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
tf->set_texture(icons[i]);
hb->add_child(tf);
Label *label = memnew(Label(selected_nodes[i]->get_name()));
hb->add_child(label);
vb->add_child(hb);
hb->set_modulate(Color(1, 1, 1, opacity_item));
opacity_item -= opacity_step;
}
NodePath p = selected_nodes[i]->get_path();
objs.push_back(p);
}
set_drag_preview(vb);
Dictionary drag_data;
drag_data["type"] = "nodes";
drag_data["nodes"] = objs;
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
emit_signal(SNAME("nodes_dragged"));
return drag_data;
}
bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
return (script_types->find(p_type));
}
bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
if (!can_rename) {
return false; //not editable tree
}
Dictionary d = p_data;
if (!d.has("type")) {
return false;
}
TreeItem *item = tree->get_item_at_position(p_point);
if (!item) {
return false;
}
int section = tree->get_drop_section_at_position(p_point);
if (section < -1 || (section == -1 && !item->get_parent())) {
return false;
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
if (files.size() == 0) {
return false; //weird
}
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
return true;
}
bool scene_drop = true;
for (int i = 0; i < files.size(); i++) {
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
if (ftype != "PackedScene") {
scene_drop = false;
break;
}
}
if (scene_drop) {
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
} else {
if (files.size() > 1) {
return false;
}
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
}
return true;
}
if (String(d["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
if (se) {
String sp = se->get_edited_resource()->get_path();
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
return true;
}
}
}
if (filter.is_empty() && String(d["type"]) == "nodes") {
Array nodes = d["nodes"];
for (int i = 0; i < nodes.size(); i++) {
Node *n = get_node(nodes[i]);
// Nodes from an instantiated scene can't be rearranged.
if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_scene_file_path().is_empty()) {
return false;
}
}
return true;
}
return false;
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
}
TreeItem *item = tree->get_item_at_position(p_point);
if (!item) {
return;
}
int section = tree->get_drop_section_at_position(p_point);
if (section < -1) {
return;
}
NodePath np = item->get_metadata(0);
Node *n = get_node(np);
if (!n) {
return;
}
Dictionary d = p_data;
if (String(d["type"]) == "nodes") {
Array nodes = d["nodes"];
emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
if (_is_script_type(ftype)) {
emit_signal(SNAME("script_dropped"), files[0], np);
} else {
emit_signal(SNAME("files_dropped"), files, np, section);
}
}
if (String(d["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
if (se) {
String sp = se->get_edited_resource()->get_path();
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
emit_signal(SNAME("script_dropped"), sp, np);
}
}
}
}
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void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
if (p_button != MouseButton::RIGHT) {
return;
}
_rmb_select(p_pos);
}
void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
if (p_button != MouseButton::RIGHT) {
return;
}
emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
}
void SceneTreeEditor::update_warning() {
_warning_changed(nullptr);
}
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
//should use a timer
update_timer->start();
}
void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
if (p_update_settings) {
EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
}
auto_expand_selected = p_auto;
}
void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
connect_to_script_mode = p_enable;
update_tree();
}
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void SceneTreeEditor::set_connecting_signal(bool p_enable) {
connecting_signal = p_enable;
update_tree();
}
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void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
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ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
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ADD_SIGNAL(MethodInfo("node_selected"));
ADD_SIGNAL(MethodInfo("node_renamed"));
ADD_SIGNAL(MethodInfo("node_prerename"));
ADD_SIGNAL(MethodInfo("node_changed"));
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ADD_SIGNAL(MethodInfo("nodes_dragged"));
ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
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ADD_SIGNAL(MethodInfo("open"));
ADD_SIGNAL(MethodInfo("open_script"));
}
SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
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selected = nullptr;
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can_rename = p_can_rename;
can_open_instance = p_can_open_instance;
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editor_selection = nullptr;
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if (p_label) {
Label *label = memnew(Label);
label->set_theme_type_variation("HeaderSmall");
label->set_position(Point2(10, 0));
label->set_text(TTR("Scene Tree (Nodes):"));
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add_child(label);
}
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tree = memnew(Tree);
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tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
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tree->set_begin(Point2(0, p_label ? 18 : 0));
tree->set_end(Point2(0, 0));
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tree->set_allow_reselect(true);
tree->add_theme_constant_override("button_margin", 0);
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add_child(tree);
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SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
if (p_can_rename) {
tree->set_allow_rmb_select(true);
tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
}
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_edited));
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
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error = memnew(AcceptDialog);
add_child(error);
warning = memnew(AcceptDialog);
add_child(warning);
warning->set_title(TTR("Node Configuration Warning!"));
warning->set_flag(Window::FLAG_POPUP, true);
last_hash = 0;
blocked = 0;
update_timer = memnew(Timer);
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);
update_node_tooltip_delay = memnew(Timer);
update_node_tooltip_delay->set_wait_time(0.5);
update_node_tooltip_delay->set_one_shot(true);
add_child(update_node_tooltip_delay);
script_types = memnew(List<StringName>);
ClassDB::get_inheriters_from_class("Script", script_types);
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}
SceneTreeEditor::~SceneTreeEditor() {
memdelete(script_types);
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}
/******** DIALOG *********/
void SceneTreeDialog::popup_scenetree_dialog() {
popup_centered_clamped(Size2(350, 700) * EDSCALE);
}
void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
tree->set_show_all_nodes(p_button_pressed);
}
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void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
if (p_valid.is_empty()) {
return;
}
tree->set_valid_types(p_valid);
HBoxContainer *hbox = memnew(HBoxContainer);
content->add_child(hbox);
content->move_child(hbox, 0);
{
Label *label = memnew(Label);
hbox->add_child(label);
label->set_text(TTR("Allowed:"));
}
HFlowContainer *hflow = memnew(HFlowContainer);
hbox->add_child(hflow);
hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
for (const StringName &type : p_valid) {
HBoxContainer *hb = memnew(HBoxContainer);
hflow->add_child(hb);
// Attempt to get the correct name and icon for script path types.
String name = type;
Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
// If we can't find a global class icon, try to find one for the script.
if (icon.is_null() && ResourceLoader::exists(type, "Script")) {
Ref<Script> node_script = ResourceLoader::load(type);
if (node_script.is_valid()) {
name = name.get_file();
icon = EditorNode::get_singleton()->get_object_icon(node_script.ptr());
}
}
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TextureRect *trect = memnew(TextureRect);
hb->add_child(trect);
trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
trect->set_meta("icon", icon);
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valid_type_icons.push_back(trect);
Label *label = memnew(Label);
hb->add_child(label);
label->set_text(name);
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label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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}
show_all_nodes->show();
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}
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void SceneTreeDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
tree->update_tree();
// Select the search bar by default.
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callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
}
} break;
case NOTIFICATION_ENTER_TREE: {
connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
} break;
case NOTIFICATION_THEME_CHANGED: {
filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
for (TextureRect *trect : valid_type_icons) {
trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)), 0));
trect->set_texture(trect->get_meta("icon"));
}
} break;
case NOTIFICATION_EXIT_TREE: {
disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
} break;
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}
}
void SceneTreeDialog::_cancel() {
hide();
}
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void SceneTreeDialog::_select() {
if (tree->get_selected()) {
// The signal may cause another dialog to be displayed, so be sure to hide this one first.
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hide();
emit_signal(SNAME("selected"), tree->get_selected()->get_path());
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}
}
void SceneTreeDialog::_selected_changed() {
get_ok_button()->set_disabled(!tree->get_selected());
}
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void SceneTreeDialog::_filter_changed(const String &p_filter) {
tree->set_filter(p_filter);
}
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void SceneTreeDialog::_bind_methods() {
ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
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ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
}
SceneTreeDialog::SceneTreeDialog() {
set_title(TTR("Select a Node"));
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content = memnew(VBoxContainer);
add_child(content);
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HBoxContainer *filter_hbc = memnew(HBoxContainer);
content->add_child(filter_hbc);
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filter = memnew(LineEdit);
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter Nodes"));
filter->set_clear_button_enabled(true);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
filter_hbc->add_child(filter);
// Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
show_all_nodes = memnew(CheckButton);
show_all_nodes->set_text(TTR("Show All"));
show_all_nodes->connect("toggled", callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
show_all_nodes->hide();
filter_hbc->add_child(show_all_nodes);
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tree = memnew(SceneTreeEditor(false, false, true));
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
// Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
// This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
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content->add_child(tree);
// Disable the OK button when no node is selected.
get_ok_button()->set_disabled(!tree->get_selected());
tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
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}
SceneTreeDialog::~SceneTreeDialog() {
}