godot/thirdparty/etcpak/ProcessRGB.hpp

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#ifndef __PROCESSRGB_HPP__
#define __PROCESSRGB_HPP__
#include <stdint.h>
void CompressEtc1Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
void CompressEtc2Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width, bool useHeuristics );
void CompressEtc1Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
void CompressEtc1RgbDither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
void CompressEtc2Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width, bool useHeuristics );
void CompressEtc2Rgba( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width, bool useHeuristics );
// -- GODOT start --
void CompressEtc2R8( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
void CompressEtc2RG8( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
// -- GODOT end --
#endif