2020-02-12 08:59:06 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2020-02-16 17:17:22 +00:00
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<class name="Texture2D" inherits="Texture" version="4.0">
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2020-02-12 08:59:06 +00:00
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<brief_description>
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Texture for 2D and 3D.
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</brief_description>
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<description>
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2020-03-30 16:22:57 +00:00
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A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control].
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2020-02-12 08:59:06 +00:00
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Textures are often created by loading them from a file. See [method @GDScript.load].
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[Texture2D] is a base for other resources. It cannot be used directly.
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2020-09-29 14:27:13 +00:00
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[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
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2020-02-12 08:59:06 +00:00
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="draw" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="3" name="transpose" type="bool" default="false">
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</argument>
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<description>
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2020-03-30 16:22:57 +00:00
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Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code].
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2020-02-12 08:59:06 +00:00
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</description>
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</method>
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<method name="draw_rect" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="rect" type="Rect2">
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</argument>
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<argument index="2" name="tile" type="bool">
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</argument>
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<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="4" name="transpose" type="bool" default="false">
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</argument>
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<description>
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2020-03-30 16:22:57 +00:00
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Draws the texture using a [CanvasItem] with the [RenderingServer] API.
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2020-02-12 08:59:06 +00:00
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</description>
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</method>
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<method name="draw_rect_region" qualifiers="const">
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<return type="void">
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</return>
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<argument index="0" name="canvas_item" type="RID">
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</argument>
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<argument index="1" name="rect" type="Rect2">
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</argument>
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<argument index="2" name="src_rect" type="Rect2">
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</argument>
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<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
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</argument>
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<argument index="4" name="transpose" type="bool" default="false">
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</argument>
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2020-11-04 14:38:26 +00:00
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<argument index="5" name="clip_uv" type="bool" default="true">
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2020-02-12 08:59:06 +00:00
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</argument>
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<description>
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2020-03-30 16:22:57 +00:00
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Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
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2020-02-12 08:59:06 +00:00
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</description>
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</method>
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<method name="get_data" qualifiers="const">
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<return type="Image">
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</return>
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<description>
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2020-08-31 01:47:28 +00:00
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Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly.
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2020-02-12 08:59:06 +00:00
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the texture height.
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</description>
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</method>
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<method name="get_size" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Returns the texture size.
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</description>
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</method>
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<method name="get_width" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the texture width.
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</description>
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</method>
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<method name="has_alpha" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this [Texture2D] has an alpha channel.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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