godot/scene/gui/popup.h

95 lines
3.3 KiB
C++
Raw Normal View History

2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* popup.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
2014-02-10 01:10:30 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2014-02-10 01:10:30 +00:00
#ifndef POPUP_H
#define POPUP_H
2020-03-12 12:37:40 +00:00
#include "scene/main/window.h"
2014-02-10 01:10:30 +00:00
#include "core/templates/local_vector.h"
2021-08-12 23:05:59 +00:00
class Panel;
2020-03-12 12:37:40 +00:00
class Popup : public Window {
GDCLASS(Popup, Window);
2014-02-10 01:10:30 +00:00
LocalVector<Window *> visible_parents;
bool popped_up = false;
2016-03-08 23:00:52 +00:00
struct ThemeCache {
Ref<StyleBox> panel_style;
} theme_cache;
2020-03-12 12:37:40 +00:00
void _input_from_window(const Ref<InputEvent> &p_event);
void _initialize_visible_parents();
void _deinitialize_visible_parents();
2014-02-10 01:10:30 +00:00
protected:
void _close_pressed();
2020-07-10 10:34:39 +00:00
virtual Rect2i _popup_adjust_rect() const override;
virtual void _update_theme_item_cache() override;
2014-02-10 01:10:30 +00:00
void _notification(int p_what);
2016-03-08 23:00:52 +00:00
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
2014-02-10 01:10:30 +00:00
virtual void _parent_focused();
virtual void _post_popup() override;
public:
2016-03-08 23:00:52 +00:00
Popup();
2014-02-10 01:10:30 +00:00
~Popup();
};
class PopupPanel : public Popup {
GDCLASS(PopupPanel, Popup);
2014-02-10 01:10:30 +00:00
Panel *panel = nullptr;
2020-03-12 12:37:40 +00:00
struct ThemeCache {
Ref<StyleBox> panel_style;
} theme_cache;
2014-02-10 01:10:30 +00:00
protected:
void _update_child_rects();
virtual void _update_theme_item_cache() override;
2014-02-10 01:10:30 +00:00
void _notification(int p_what);
2020-07-10 10:34:39 +00:00
virtual Size2 _get_contents_minimum_size() const override;
2020-03-12 12:37:40 +00:00
public:
2014-02-10 01:10:30 +00:00
PopupPanel();
};
#endif // POPUP_H