2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-01-25 07:50:56 +00:00
<class name= "InputEventAction" inherits= "InputEvent" category= "Core" version= "3.0-stable" >
2017-09-12 20:42:36 +00:00
<brief_description >
Input event type for actions.
</brief_description>
<description >
2017-11-18 00:29:32 +00:00
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input].
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2018-01-15 21:40:41 +00:00
http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html#actions
2017-09-12 20:42:36 +00:00
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 06:49:40 +00:00
<member name= "action" type= "String" setter= "set_action" getter= "get_action" >
2017-10-15 22:07:13 +00:00
The action's name. Actions are accessed via this [String].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "pressed" type= "bool" setter= "set_pressed" getter= "is_pressed" >
2017-10-15 22:07:13 +00:00
If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released.
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
</constants>
</class>