godot/platform/windows/os_windows.h

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/*************************************************************************/
/* os_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
#define WINVER 0x0500
#include "os/input.h"
#include "os/os.h"
#include "context_gl_win.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/audio/sample_manager_sw.h"
#include "drivers/rtaudio/audio_driver_rtaudio.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "drivers/unix/ip_unix.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
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#include "main/input_default.h"
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#include <windows.h>
#include "key_mapping_win.h"
#include <windowsx.h>
#include <io.h>
#include <fcntl.h>
#include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_Windows : public OS {
enum {
JOYSTICKS_MAX = 8,
JOY_AXIS_COUNT = 6,
MAX_JOY_AXIS = 32768, // I've no idea
KEY_EVENT_BUFFER_SIZE=512
};
FILE *stdo;
struct KeyEvent {
InputModifierState mod_state;
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
};
KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
int key_event_pos;
uint64_t ticks_start;
uint64_t ticks_per_second;
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bool old_invalid;
bool outside;
int old_x,old_y;
Point2i center;
unsigned int last_id;
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
ContextGL_Win *gl_context;
#endif
VisualServer *visual_server;
Rasterizer *rasterizer;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
int pressrc;
HDC hDC; // Private GDI Device Context
HINSTANCE hInstance; // Holds The Instance Of The Application
HWND hWnd;
struct Joystick {
int id;
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bool attached;
DWORD last_axis[JOY_AXIS_COUNT];
DWORD last_buttons;
DWORD last_pov;
String name;
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Joystick() {
id = -1;
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attached = false;
for (int i=0; i<JOY_AXIS_COUNT; i++) {
last_axis[i] = 0;
};
last_buttons = 0;
last_pov = 0;
};
};
List<Joystick> joystick_change_queue;
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int joystick_count;
Joystick joysticks[JOYSTICKS_MAX];
Size2 window_rect;
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VideoMode video_mode;
MainLoop *main_loop;
WNDPROC user_proc;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
MouseMode mouse_mode;
bool alt_mem;
bool gr_mem;
bool shift_mem;
bool control_mem;
bool meta_mem;
bool force_quit;
uint32_t last_button_state;
CursorShape cursor_shape;
InputDefault *input;
#ifdef RTAUDIO_ENABLED
AudioDriverRtAudio driver_rtaudio;
#endif
void _post_dpad(DWORD p_dpad, int p_device, bool p_pressed);
void _drag_event(int p_x, int p_y, int idx);
void _touch_event(bool p_pressed, int p_x, int p_y, int idx);
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// functions used by main to initialize/deintialize the OS
protected:
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char * get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void set_main_loop( MainLoop * p_main_loop );
virtual void delete_main_loop();
virtual void finalize();
virtual void finalize_core();
void process_events();
void probe_joysticks();
void process_joysticks();
void process_key_events();
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String get_joystick_name( int id, JOYCAPS jcaps);
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struct ProcessInfo {
STARTUPINFO si;
PROCESS_INFORMATION pi;
};
Map<ProcessID, ProcessInfo>* process_map;
struct MonitorInfo {
HMONITOR hMonitor;
HDC hdcMonitor;
Rect2 rect;
};
bool pre_fs_valid;
RECT pre_fs_rect;
Vector<MonitorInfo> monitor_info;
bool maximized;
bool minimized;
static BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
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public:
LRESULT WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam);
void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type);
virtual void vprint(const char *p_format, va_list p_list, bool p_stderr=false);
virtual void alert(const String& p_alert,const String& p_title="ALERT!");
String get_stdin_string(bool p_block);
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
virtual void warp_mouse_pos(const Point2& p_to);
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virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen=0) const;
virtual Size2 get_screen_size(int p_screen=0) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2& p_position);
virtual Size2 get_window_size() const;
virtual void set_window_size(const Size2 p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
virtual bool is_window_resizable() const;
virtual void set_window_minimized(bool p_enabled);
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
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virtual MainLoop *get_main_loop() const;
virtual String get_name();
virtual Date get_date(bool utc) const;
virtual Time get_time(bool utc) const;
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virtual TimeZoneInfo get_time_zone_info() const;
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virtual uint64_t get_unix_time() const;
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virtual uint64_t get_system_time_msec() const;
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virtual bool can_draw() const;
virtual Error set_cwd(const String& p_cwd);
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
virtual Error execute(const String& p_path, const List<String>& p_arguments,bool p_blocking,ProcessID *r_child_id=NULL,String* r_pipe=NULL,int *r_exitcode=NULL);
virtual Error kill(const ProcessID& p_pid);
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virtual bool has_environment(const String& p_var) const;
virtual String get_environment(const String& p_var) const;
virtual void set_clipboard(const String& p_text);
virtual String get_clipboard() const;
void set_cursor_shape(CursorShape p_shape);
void set_icon(const Image& p_icon);
virtual String get_executable_path() const;
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virtual String get_locale() const;
virtual void move_window_to_foreground();
virtual String get_data_dir() const;
virtual String get_system_dir(SystemDir p_dir) const;
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virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
virtual Error shell_open(String p_uri);
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void run();
virtual bool get_swap_ok_cancel() { return true; }
OS_Windows(HINSTANCE _hInstance);
~OS_Windows();
};
#endif