2018-05-12 07:38:00 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2020-02-01 01:03:48 +00:00
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<class name="Skeleton2D" inherits="Node2D" version="4.0">
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2018-05-12 07:38:00 +00:00
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<brief_description>
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2019-10-10 03:10:28 +00:00
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Skeleton for 2D characters and animated objects.
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2018-05-12 07:38:00 +00:00
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</brief_description>
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<description>
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</description>
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<tutorials>
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2020-01-29 01:48:10 +00:00
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
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2018-05-12 07:38:00 +00:00
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</tutorials>
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<methods>
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<method name="get_bone">
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<return type="Bone2D">
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</return>
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2018-08-20 22:35:30 +00:00
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<argument index="0" name="idx" type="int">
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2018-05-12 07:38:00 +00:00
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bone_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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2019-10-10 03:10:28 +00:00
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Returns the amount of bones in the skeleton.
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2018-05-12 07:38:00 +00:00
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</description>
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</method>
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<method name="get_skeleton" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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</description>
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</method>
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</methods>
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2019-02-18 08:35:10 +00:00
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<signals>
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<signal name="bone_setup_changed">
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<description>
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</description>
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</signal>
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</signals>
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2018-05-12 07:38:00 +00:00
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<constants>
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</constants>
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</class>
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