godot/thirdparty/icu4c/common/hash.h

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
* Copyright (C) 1997-2014, International Business Machines
* Corporation and others. All Rights Reserved.
******************************************************************************
* Date Name Description
* 03/28/00 aliu Creation.
******************************************************************************
*/
#ifndef HASH_H
#define HASH_H
#include "unicode/unistr.h"
#include "unicode/uobject.h"
#include "cmemory.h"
#include "uhash.h"
U_NAMESPACE_BEGIN
/**
* Hashtable is a thin C++ wrapper around UHashtable, a general-purpose void*
* hashtable implemented in C. Hashtable is designed to be idiomatic and
* easy-to-use in C++.
*
* Hashtable is an INTERNAL CLASS.
*/
class U_COMMON_API Hashtable : public UMemory {
UHashtable* hash;
UHashtable hashObj;
inline void init(UHashFunction *keyHash, UKeyComparator *keyComp, UValueComparator *valueComp, UErrorCode& status);
inline void initSize(UHashFunction *keyHash, UKeyComparator *keyComp, UValueComparator *valueComp, int32_t size, UErrorCode& status);
public:
/**
* Construct a hashtable
* @param ignoreKeyCase If true, keys are case insensitive.
* @param status Error code
*/
inline Hashtable(UBool ignoreKeyCase, UErrorCode& status);
/**
* Construct a hashtable
* @param ignoreKeyCase If true, keys are case insensitive.
* @param size initial size allocation
* @param status Error code
*/
inline Hashtable(UBool ignoreKeyCase, int32_t size, UErrorCode& status);
/**
* Construct a hashtable
* @param keyComp Comparator for comparing the keys
* @param valueComp Comparator for comparing the values
* @param status Error code
*/
inline Hashtable(UKeyComparator *keyComp, UValueComparator *valueComp, UErrorCode& status);
/**
* Construct a hashtable
* @param status Error code
*/
inline Hashtable(UErrorCode& status);
/**
* Construct a hashtable, _disregarding any error_. Use this constructor
* with caution.
*/
inline Hashtable();
/**
* Non-virtual destructor; make this virtual if Hashtable is subclassed
* in the future.
*/
inline ~Hashtable();
inline UObjectDeleter *setValueDeleter(UObjectDeleter *fn);
inline int32_t count() const;
inline void* put(const UnicodeString& key, void* value, UErrorCode& status);
inline int32_t puti(const UnicodeString& key, int32_t value, UErrorCode& status);
inline int32_t putiAllowZero(const UnicodeString& key, int32_t value, UErrorCode& status);
inline void* get(const UnicodeString& key) const;
inline int32_t geti(const UnicodeString& key) const;
inline int32_t getiAndFound(const UnicodeString& key, UBool &found) const;
inline void* remove(const UnicodeString& key);
inline int32_t removei(const UnicodeString& key);
inline void removeAll(void);
inline UBool containsKey(const UnicodeString& key) const;
inline const UHashElement* find(const UnicodeString& key) const;
/**
* @param pos - must be UHASH_FIRST on first call, and untouched afterwards.
* @see uhash_nextElement
*/
inline const UHashElement* nextElement(int32_t& pos) const;
inline UKeyComparator* setKeyComparator(UKeyComparator*keyComp);
inline UValueComparator* setValueComparator(UValueComparator* valueComp);
inline UBool equals(const Hashtable& that) const;
private:
2022-10-28 06:11:55 +00:00
Hashtable(const Hashtable &other) = delete; // forbid copying of this class
Hashtable &operator=(const Hashtable &other) = delete; // forbid copying of this class
};
/*********************************************************************
* Implementation
********************************************************************/
inline void Hashtable::init(UHashFunction *keyHash, UKeyComparator *keyComp,
UValueComparator *valueComp, UErrorCode& status) {
if (U_FAILURE(status)) {
return;
}
uhash_init(&hashObj, keyHash, keyComp, valueComp, &status);
if (U_SUCCESS(status)) {
hash = &hashObj;
uhash_setKeyDeleter(hash, uprv_deleteUObject);
}
}
inline void Hashtable::initSize(UHashFunction *keyHash, UKeyComparator *keyComp,
UValueComparator *valueComp, int32_t size, UErrorCode& status) {
if (U_FAILURE(status)) {
return;
}
uhash_initSize(&hashObj, keyHash, keyComp, valueComp, size, &status);
if (U_SUCCESS(status)) {
hash = &hashObj;
uhash_setKeyDeleter(hash, uprv_deleteUObject);
}
}
inline Hashtable::Hashtable(UKeyComparator *keyComp, UValueComparator *valueComp,
UErrorCode& status) : hash(0) {
init( uhash_hashUnicodeString, keyComp, valueComp, status);
}
inline Hashtable::Hashtable(UBool ignoreKeyCase, UErrorCode& status)
: hash(0)
{
init(ignoreKeyCase ? uhash_hashCaselessUnicodeString
: uhash_hashUnicodeString,
ignoreKeyCase ? uhash_compareCaselessUnicodeString
: uhash_compareUnicodeString,
NULL,
status);
}
inline Hashtable::Hashtable(UBool ignoreKeyCase, int32_t size, UErrorCode& status)
: hash(0)
{
initSize(ignoreKeyCase ? uhash_hashCaselessUnicodeString
: uhash_hashUnicodeString,
ignoreKeyCase ? uhash_compareCaselessUnicodeString
: uhash_compareUnicodeString,
NULL, size,
status);
}
inline Hashtable::Hashtable(UErrorCode& status)
: hash(0)
{
init(uhash_hashUnicodeString, uhash_compareUnicodeString, NULL, status);
}
inline Hashtable::Hashtable()
: hash(0)
{
UErrorCode status = U_ZERO_ERROR;
init(uhash_hashUnicodeString, uhash_compareUnicodeString, NULL, status);
}
inline Hashtable::~Hashtable() {
if (hash != NULL) {
uhash_close(hash);
}
}
inline UObjectDeleter *Hashtable::setValueDeleter(UObjectDeleter *fn) {
return uhash_setValueDeleter(hash, fn);
}
inline int32_t Hashtable::count() const {
return uhash_count(hash);
}
inline void* Hashtable::put(const UnicodeString& key, void* value, UErrorCode& status) {
return uhash_put(hash, new UnicodeString(key), value, &status);
}
inline int32_t Hashtable::puti(const UnicodeString& key, int32_t value, UErrorCode& status) {
return uhash_puti(hash, new UnicodeString(key), value, &status);
}
inline int32_t Hashtable::putiAllowZero(const UnicodeString& key, int32_t value,
UErrorCode& status) {
return uhash_putiAllowZero(hash, new UnicodeString(key), value, &status);
}
inline void* Hashtable::get(const UnicodeString& key) const {
return uhash_get(hash, &key);
}
inline int32_t Hashtable::geti(const UnicodeString& key) const {
return uhash_geti(hash, &key);
}
inline int32_t Hashtable::getiAndFound(const UnicodeString& key, UBool &found) const {
return uhash_getiAndFound(hash, &key, &found);
}
inline void* Hashtable::remove(const UnicodeString& key) {
return uhash_remove(hash, &key);
}
inline int32_t Hashtable::removei(const UnicodeString& key) {
return uhash_removei(hash, &key);
}
inline UBool Hashtable::containsKey(const UnicodeString& key) const {
return uhash_containsKey(hash, &key);
}
inline const UHashElement* Hashtable::find(const UnicodeString& key) const {
return uhash_find(hash, &key);
}
inline const UHashElement* Hashtable::nextElement(int32_t& pos) const {
return uhash_nextElement(hash, &pos);
}
inline void Hashtable::removeAll(void) {
uhash_removeAll(hash);
}
inline UKeyComparator* Hashtable::setKeyComparator(UKeyComparator*keyComp){
return uhash_setKeyComparator(hash, keyComp);
}
inline UValueComparator* Hashtable::setValueComparator(UValueComparator* valueComp){
return uhash_setValueComparator(hash, valueComp);
}
inline UBool Hashtable::equals(const Hashtable& that)const{
return uhash_equals(hash, that.hash);
}
U_NAMESPACE_END
#endif