2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* ray_shape.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
2021-01-01 19:13:46 +00:00
|
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#ifndef RAY_SHAPE_H
|
|
|
|
#define RAY_SHAPE_H
|
|
|
|
#include "scene/resources/shape.h"
|
|
|
|
|
|
|
|
class RayShape : public Shape {
|
2017-03-05 15:44:50 +00:00
|
|
|
GDCLASS(RayShape, Shape);
|
2014-02-10 01:10:30 +00:00
|
|
|
float length;
|
2018-02-19 19:59:57 +00:00
|
|
|
bool slips_on_slope;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
virtual void _update_shape();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2014-02-10 01:10:30 +00:00
|
|
|
void set_length(float p_length);
|
|
|
|
float get_length() const;
|
|
|
|
|
2018-02-19 19:59:57 +00:00
|
|
|
void set_slips_on_slope(bool p_active);
|
|
|
|
bool get_slips_on_slope() const;
|
|
|
|
|
2019-10-10 20:35:00 +00:00
|
|
|
virtual Vector<Vector3> get_debug_mesh_lines();
|
2021-12-16 05:15:23 +00:00
|
|
|
virtual real_t get_enclosing_radius() const;
|
2019-10-10 20:35:00 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
RayShape();
|
|
|
|
};
|
|
|
|
#endif // RAY_SHAPE_H
|