godot/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl

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//keep this enum in sync with the CPU version (in btCollidable.h)
//written by Erwin Coumans
#define SHAPE_CONVEX_HULL 3
#define SHAPE_CONCAVE_TRIMESH 5
#define TRIANGLE_NUM_CONVEX_FACES 5
#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
#define SHAPE_SPHERE 7
typedef unsigned int u32;
#define MAX_NUM_PARTS_IN_BITS 10
///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
typedef struct
{
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes
int m_escapeIndexOrTriangleIndex;
} btQuantizedBvhNode;
typedef struct
{
float4 m_aabbMin;
float4 m_aabbMax;
float4 m_quantization;
int m_numNodes;
int m_numSubTrees;
int m_nodeOffset;
int m_subTreeOffset;
} b3BvhInfo;
int getTriangleIndex(const btQuantizedBvhNode* rootNode)
{
unsigned int x=0;
unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
}
int isLeaf(const btQuantizedBvhNode* rootNode)
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
}
int getEscapeIndex(const btQuantizedBvhNode* rootNode)
{
return -rootNode->m_escapeIndexOrTriangleIndex;
}
typedef struct
{
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
int m_rootNodeIndex;
//4 bytes
int m_subtreeSize;
int m_padding[3];
} btBvhSubtreeInfo;
///keep this in sync with btCollidable.h
typedef struct
{
int m_numChildShapes;
int blaat2;
int m_shapeType;
int m_shapeIndex;
} btCollidableGpu;
typedef struct
{
float4 m_childPosition;
float4 m_childOrientation;
int m_shapeIndex;
int m_unused0;
int m_unused1;
int m_unused2;
} btGpuChildShape;
typedef struct
{
float4 m_pos;
float4 m_quat;
float4 m_linVel;
float4 m_angVel;
u32 m_collidableIdx;
float m_invMass;
float m_restituitionCoeff;
float m_frictionCoeff;
} BodyData;
typedef struct
{
union
{
float4 m_min;
float m_minElems[4];
int m_minIndices[4];
};
union
{
float4 m_max;
float m_maxElems[4];
int m_maxIndices[4];
};
} btAabbCL;
int testQuantizedAabbAgainstQuantizedAabb(
const unsigned short int* aabbMin1,
const unsigned short int* aabbMax1,
const unsigned short int* aabbMin2,
const unsigned short int* aabbMax2)
{
//int overlap = 1;
if (aabbMin1[0] > aabbMax2[0])
return 0;
if (aabbMax1[0] < aabbMin2[0])
return 0;
if (aabbMin1[1] > aabbMax2[1])
return 0;
if (aabbMax1[1] < aabbMin2[1])
return 0;
if (aabbMin1[2] > aabbMax2[2])
return 0;
if (aabbMax1[2] < aabbMin2[2])
return 0;
return 1;
//overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;
//overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;
//overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;
//return overlap;
}
void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)
{
float4 clampedPoint = max(point2,bvhAabbMin);
clampedPoint = min (clampedPoint, bvhAabbMax);
float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
if (isMax)
{
out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
} else
{
out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
}
}
// work-in-progress
__kernel void bvhTraversalKernel( __global const int4* pairs,
__global const BodyData* rigidBodies,
__global const btCollidableGpu* collidables,
__global btAabbCL* aabbs,
__global int4* concavePairsOut,
__global volatile int* numConcavePairsOut,
__global const btBvhSubtreeInfo* subtreeHeadersRoot,
__global const btQuantizedBvhNode* quantizedNodesRoot,
__global const b3BvhInfo* bvhInfos,
int numPairs,
int maxNumConcavePairsCapacity)
{
int id = get_global_id(0);
if (id>=numPairs)
return;
int bodyIndexA = pairs[id].x;
int bodyIndexB = pairs[id].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
//once the broadphase avoids static-static pairs, we can remove this test
if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
{
return;
}
if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
return;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
if (shapeTypeB!=SHAPE_CONVEX_HULL &&
shapeTypeB!=SHAPE_SPHERE &&
shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
)
return;
b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
float4 bvhAabbMin = bvhInfo.m_aabbMin;
float4 bvhAabbMax = bvhInfo.m_aabbMax;
float4 bvhQuantization = bvhInfo.m_quantization;
int numSubtreeHeaders = bvhInfo.m_numSubTrees;
__global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
__global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
for (int i=0;i<numSubtreeHeaders;i++)
{
btBvhSubtreeInfo subtree = subtreeHeaders[i];
int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
if (overlap != 0)
{
int startNodeIndex = subtree.m_rootNodeIndex;
int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
int curIndex = startNodeIndex;
int escapeIndex;
int isLeafNode;
int aabbOverlap;
while (curIndex < endNodeIndex)
{
btQuantizedBvhNode rootNode = quantizedNodes[curIndex];
aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
isLeafNode = isLeaf(&rootNode);
if (aabbOverlap)
{
if (isLeafNode)
{
int triangleIndex = getTriangleIndex(&rootNode);
if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);
for (int b=0;b<numChildrenB;b++)
{
if ((pairIdx+b)<maxNumConcavePairsCapacity)
{
int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
concavePairsOut[pairIdx+b] = newPair;
}
}
} else
{
int pairIdx = atomic_inc(numConcavePairsOut);
if (pairIdx<maxNumConcavePairsCapacity)
{
int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);
concavePairsOut[pairIdx] = newPair;
}
}
}
curIndex++;
} else
{
if (isLeafNode)
{
curIndex++;
} else
{
escapeIndex = getEscapeIndex(&rootNode);
curIndex += escapeIndex;
}
}
}
}
}
}