godot/doc/classes/PhysicalBone3D.xml

97 lines
3.9 KiB
XML
Raw Normal View History

2018-05-12 07:38:00 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicalBone3D" inherits="PhysicsBody3D" version="4.0">
2018-05-12 07:38:00 +00:00
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
2019-12-17 10:43:07 +00:00
<method name="apply_central_impulse">
<return type="void">
</return>
<argument index="0" name="impulse" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="apply_impulse">
<return type="void">
</return>
<argument index="0" name="impulse" type="Vector3">
2019-12-17 10:43:07 +00:00
</argument>
<argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)">
2019-12-17 10:43:07 +00:00
</argument>
<description>
</description>
</method>
2018-08-20 22:35:30 +00:00
<method name="get_bone_id" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_simulate_physics">
<return type="bool">
</return>
<description>
</description>
</method>
2018-05-12 07:38:00 +00:00
<method name="is_simulating_physics">
<return type="bool">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
Damps the body's rotation if greater than [code]0[/code].
</member>
<member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
Sets the body's transform.
2018-05-12 07:38:00 +00:00
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
2021-03-18 11:04:28 +00:00
If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force.
2018-05-12 07:38:00 +00:00
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
2018-05-12 07:38:00 +00:00
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
This is multiplied by the global 3D gravity setting found in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
2018-05-12 07:38:00 +00:00
</member>
<member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
Sets the joint's transform.
</member>
<member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation" default="Vector3(0, 0, 0)">
Sets the joint's rotation in radians.
</member>
<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0">
Sets the joint type. See [enum JointType] for possible values.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
Damps the body's movement if greater than [code]0[/code].
2018-05-12 07:38:00 +00:00
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The body's mass.
2018-05-12 07:38:00 +00:00
</member>
</members>
<constants>
<constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
</constant>
<constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
</constant>
<constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
</constant>
<constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
</constant>
<constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
</constant>
<constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
</constant>
</constants>
</class>