godot/doc/classes/RDShaderSource.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2021-06-04 16:03:15 +00:00
<class name="RDShaderSource" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_stage_source" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
</argument>
<description>
</description>
</method>
<method name="set_stage_source">
<return type="void">
</return>
<argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
</argument>
<argument index="1" name="source" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0">
</member>
<member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
<member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
<member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
<member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
<member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
</member>
</members>
<constants>
</constants>
</class>