godot/servers/rendering/renderer_rd/renderer_storage_rd.cpp

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/*************************************************************************/
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/* renderer_storage_rd.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "renderer_storage_rd.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
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#include "renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
/* FOG VOLUMES */
RID RendererStorageRD::fog_volume_allocate() {
return fog_volume_owner.allocate_rid();
}
void RendererStorageRD::fog_volume_initialize(RID p_rid) {
fog_volume_owner.initialize_rid(p_rid, FogVolume());
}
void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND(!fog_volume);
if (p_shape == fog_volume->shape) {
return;
}
fog_volume->shape = p_shape;
fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND(!fog_volume);
fog_volume->extents = p_extents;
fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND(!fog_volume);
fog_volume->material = p_material;
}
RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND_V(!fog_volume, RID());
return fog_volume->material;
}
RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
return fog_volume->shape;
}
AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND_V(!fog_volume, AABB());
switch (fog_volume->shape) {
case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
case RS::FOG_VOLUME_SHAPE_BOX: {
AABB aabb;
aabb.position = -fog_volume->extents;
aabb.size = fog_volume->extents * 2;
return aabb;
}
default: {
// Need some size otherwise will get culled
return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
}
}
return AABB();
}
Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND_V(!fog_volume, Vector3());
return fog_volume->extents;
}
/* VISIBILITY NOTIFIER */
RID RendererStorageRD::visibility_notifier_allocate() {
return visibility_notifier_owner.allocate_rid();
}
void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
}
void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
vn->aabb = p_aabb;
vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
vn->enter_callback = p_enter_callbable;
vn->exit_callback = p_exit_callable;
}
AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND_V(!vn, AABB());
return vn->aabb;
}
void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
ERR_FAIL_COND(!vn);
if (p_enter) {
if (!vn->enter_callback.is_null()) {
if (p_deferred) {
vn->enter_callback.call_deferred(nullptr, 0);
} else {
Variant r;
Callable::CallError ce;
vn->enter_callback.call(nullptr, 0, r, ce);
}
}
} else {
if (!vn->exit_callback.is_null()) {
if (p_deferred) {
vn->exit_callback.call_deferred(nullptr, 0);
} else {
Variant r;
Callable::CallError ce;
vn->exit_callback.call(nullptr, 0, r, ce);
}
}
}
}
/* VOXEL GI */
RID RendererStorageRD::voxel_gi_allocate() {
return voxel_gi_owner.allocate_rid();
}
void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
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}
void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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if (voxel_gi->octree_buffer.is_valid()) {
RD::get_singleton()->free(voxel_gi->octree_buffer);
RD::get_singleton()->free(voxel_gi->data_buffer);
if (voxel_gi->sdf_texture.is_valid()) {
RD::get_singleton()->free(voxel_gi->sdf_texture);
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}
voxel_gi->sdf_texture = RID();
voxel_gi->octree_buffer = RID();
voxel_gi->data_buffer = RID();
voxel_gi->octree_buffer_size = 0;
voxel_gi->data_buffer_size = 0;
voxel_gi->cell_count = 0;
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}
voxel_gi->to_cell_xform = p_to_cell_xform;
voxel_gi->bounds = p_aabb;
voxel_gi->octree_size = p_octree_size;
voxel_gi->level_counts = p_level_counts;
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if (p_octree_cells.size()) {
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ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
uint32_t cell_count = p_octree_cells.size() / 32;
ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
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voxel_gi->cell_count = cell_count;
voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
voxel_gi->octree_buffer_size = p_octree_cells.size();
voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
voxel_gi->data_buffer_size = p_data_cells.size();
if (p_distance_field.size()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
tf.width = voxel_gi->octree_size.x;
tf.height = voxel_gi->octree_size.y;
tf.depth = voxel_gi->octree_size.z;
tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
Vector<Vector<uint8_t>> s;
s.push_back(p_distance_field);
voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
}
#if 0
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
tf.width = voxel_gi->octree_size.x;
tf.height = voxel_gi->octree_size.y;
tf.depth = voxel_gi->octree_size.z;
tf.type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
RID shared_tex;
{
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_R8_UINT;
shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
}
//update SDF texture
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.append_id(voxel_gi->octree_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.append_id(voxel_gi->data_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.append_id(shared_tex);
uniforms.push_back(u);
}
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
{
uint32_t push_constant[4] = { 0, 0, 0, 0 };
for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
push_constant[0] += voxel_gi->level_counts[i];
}
push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
print_line("offset: " + itos(push_constant[0]));
print_line("size: " + itos(push_constant[1]));
//create SDF
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
RD::get_singleton()->compute_list_end();
}
RD::get_singleton()->free(uniform_set);
RD::get_singleton()->free(shared_tex);
}
#endif
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}
voxel_gi->version++;
voxel_gi->data_version++;
voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, AABB());
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return voxel_gi->bounds;
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}
Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector3i());
return voxel_gi->octree_size;
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}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
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if (voxel_gi->octree_buffer.is_valid()) {
return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
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}
return Vector<uint8_t>();
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}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
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if (voxel_gi->data_buffer.is_valid()) {
return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
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}
return Vector<uint8_t>();
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}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
}
return Vector<uint8_t>();
}
Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
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return voxel_gi->level_counts;
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}
Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Transform3D());
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return voxel_gi->to_cell_xform;
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}
void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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voxel_gi->dynamic_range = p_range;
voxel_gi->version++;
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}
float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
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return voxel_gi->dynamic_range;
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}
void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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voxel_gi->propagation = p_range;
voxel_gi->version++;
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}
float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->propagation;
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}
void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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voxel_gi->energy = p_energy;
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}
float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->energy;
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}
void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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voxel_gi->bias = p_bias;
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}
float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->bias;
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}
void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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voxel_gi->normal_bias = p_normal_bias;
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}
float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->normal_bias;
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}
void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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voxel_gi->anisotropy_strength = p_strength;
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}
float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->anisotropy_strength;
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}
void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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voxel_gi->interior = p_enable;
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}
void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
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voxel_gi->use_two_bounces = p_enable;
voxel_gi->version++;
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}
bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, false);
return voxel_gi->use_two_bounces;
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}
bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->interior;
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}
uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->version;
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}
uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->data_version;
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}
RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->octree_buffer;
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}
RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->data_buffer;
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}
RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->sdf_texture;
}
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/* misc */
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) {
RendererRD::Mesh *mesh = RendererRD::MeshStorage::get_singleton()->get_mesh(p_base);
p_instance->update_dependency(&mesh->dependency);
} else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_base)) {
RendererRD::MultiMesh *multimesh = RendererRD::MeshStorage::get_singleton()->get_multimesh(p_base);
p_instance->update_dependency(&multimesh->dependency);
if (multimesh->mesh.is_valid()) {
base_update_dependency(multimesh->mesh, p_instance);
}
} else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
RendererRD::ReflectionProbe *rp = RendererRD::LightStorage::get_singleton()->get_reflection_probe(p_base);
p_instance->update_dependency(&rp->dependency);
} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) {
RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base);
p_instance->update_dependency(&decal->dependency);
} else if (voxel_gi_owner.owns(p_base)) {
VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
p_instance->update_dependency(&gip->dependency);
} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_base)) {
RendererRD::Lightmap *lm = RendererRD::LightStorage::get_singleton()->get_lightmap(p_base);
p_instance->update_dependency(&lm->dependency);
} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_base)) {
RendererRD::Light *l = RendererRD::LightStorage::get_singleton()->get_light(p_base);
p_instance->update_dependency(&l->dependency);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_base)) {
RendererRD::Particles *p = RendererRD::ParticlesStorage::get_singleton()->get_particles(p_base);
p_instance->update_dependency(&p->dependency);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
RendererRD::ParticlesCollision *pc = RendererRD::ParticlesStorage::get_singleton()->get_particles_collision(p_base);
p_instance->update_dependency(&pc->dependency);
} else if (fog_volume_owner.owns(p_base)) {
FogVolume *fv = fog_volume_owner.get_or_null(p_base);
p_instance->update_dependency(&fv->dependency);
} else if (visibility_notifier_owner.owns(p_base)) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
p_instance->update_dependency(&vn->dependency);
}
}
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RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
return RS::INSTANCE_MESH;
}
if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
return RS::INSTANCE_MULTIMESH;
}
if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
return RS::INSTANCE_REFLECTION_PROBE;
}
if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
return RS::INSTANCE_DECAL;
}
if (voxel_gi_owner.owns(p_rid)) {
return RS::INSTANCE_VOXEL_GI;
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}
if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
return RS::INSTANCE_LIGHT;
}
if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
return RS::INSTANCE_LIGHTMAP;
}
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if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
return RS::INSTANCE_PARTICLES;
}
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if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
return RS::INSTANCE_PARTICLES_COLLISION;
}
if (fog_volume_owner.owns(p_rid)) {
return RS::INSTANCE_FOG_VOLUME;
}
if (visibility_notifier_owner.owns(p_rid)) {
return RS::INSTANCE_VISIBLITY_NOTIFIER;
}
return RS::INSTANCE_NONE;
}
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void RendererStorageRD::update_dirty_resources() {
RendererRD::MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
RendererRD::MaterialStorage::get_singleton()->_update_queued_materials();
RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes();
RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons();
RendererRD::TextureStorage::get_singleton()->update_decal_atlas();
}
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bool RendererStorageRD::has_os_feature(const String &p_feature) const {
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
return false;
}
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bool RendererStorageRD::free(RID p_rid) {
if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
} else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
} else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid);
} else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) {
RendererRD::MaterialStorage::get_singleton()->material_free(p_rid);
} else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid);
} else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
} else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid);
} else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid);
} else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid);
} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
RendererRD::TextureStorage::get_singleton()->decal_free(p_rid);
} else if (voxel_gi_owner.owns(p_rid)) {
voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
voxel_gi->dependency.deleted_notify(p_rid);
voxel_gi_owner.free(p_rid);
} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid);
} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
RendererRD::LightStorage::get_singleton()->light_free(p_rid);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid);
} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid);
} else if (visibility_notifier_owner.owns(p_rid)) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
vn->dependency.deleted_notify(p_rid);
visibility_notifier_owner.free(p_rid);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
} else if (fog_volume_owner.owns(p_rid)) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
fog_volume->dependency.deleted_notify(p_rid);
fog_volume_owner.free(p_rid);
} else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid);
} else {
return false;
}
return true;
}
void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
effects = memnew(EffectsRD(p_prefer_raster_effects));
}
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EffectsRD *RendererStorageRD::get_effects() {
ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
return effects;
}
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void RendererStorageRD::capture_timestamps_begin() {
RD::get_singleton()->capture_timestamp("Frame Begin");
}
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void RendererStorageRD::capture_timestamp(const String &p_name) {
RD::get_singleton()->capture_timestamp(p_name);
}
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uint32_t RendererStorageRD::get_captured_timestamps_count() const {
return RD::get_singleton()->get_captured_timestamps_count();
}
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uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
return RD::get_singleton()->get_captured_timestamps_frame();
}
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uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
}
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uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
}
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String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_name(p_index);
}
void RendererStorageRD::update_memory_info() {
texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
}
uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
return texture_mem_cache;
} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
return buffer_mem_cache;
} else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
return total_mem_cache;
}
return 0;
}
String RendererStorageRD::get_video_adapter_name() const {
return RenderingDevice::get_singleton()->get_device_name();
}
String RendererStorageRD::get_video_adapter_vendor() const {
return RenderingDevice::get_singleton()->get_device_vendor_name();
}
RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
return RenderingDevice::get_singleton()->get_device_type();
}
String RendererStorageRD::get_video_adapter_api_version() const {
return RenderingDevice::get_singleton()->get_device_api_version();
}
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RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
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RendererStorageRD::RendererStorageRD() {
base_singleton = this;
}
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RendererStorageRD::~RendererStorageRD() {
if (effects) {
memdelete(effects);
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effects = nullptr;
}
}