godot/platform/x11/SCsub

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#!/usr/bin/env python
import os
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Import('env')
def make_debug(target, source, env):
os.system('objcopy --only-keep-debug %s %s.debug' % (target[0], target[0]))
os.system('strip --strip-debug --strip-unneeded %s' % (target[0]))
os.system('objcopy --add-gnu-debuglink=%s.debug %s' % (target[0], target[0]))
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common_x11 = [
"context_gl_x11.cpp",
"crash_handler_x11.cpp",
"os_x11.cpp",
"key_mapping_x11.cpp",
"joypad_linux.cpp",
"power_x11.cpp",
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]
binary = env.Program('#bin/godot', ['godot_x11.cpp'] + common_x11)
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
env.AddPostAction(binary, make_debug)