godot/modules/gltf/config.py

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def can_build(env, platform):
return env["tools"] and not env["disable_3d"]
def configure(env):
pass
def get_doc_classes():
return [
"EditorSceneImporterGLTF",
"GLTFAccessor",
"GLTFAnimation",
"GLTFBufferView",
"GLTFCamera",
"GLTFCollider",
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"GLTFDocument",
"GLTFDocumentExtension",
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"GLTFLight",
"GLTFMesh",
"GLTFNode",
"GLTFPhysicsBody",
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"GLTFSkeleton",
"GLTFSkin",
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
"GLTFTextureSampler",
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"PackedSceneGLTF",
]
def get_doc_path():
return "doc_classes"