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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "VisualShaderNodeSmoothStep" inherits= "VisualShaderNode" version= "4.0" >
<brief_description >
Calculates a SmoothStep function within the visual shader graph.
</brief_description>
<description >
Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
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Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
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</description>
<tutorials >
</tutorials>
<members >
<member name= "op_type" type= "int" setter= "set_op_type" getter= "get_op_type" enum= "VisualShaderNodeSmoothStep.OpType" default= "0" >
A type of operands and returned value.
</member>
</members>
<constants >
<constant name= "OP_TYPE_SCALAR" value= "0" enum= "OpType" >
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A floating-point scalar type.
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</constant>
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<constant name= "OP_TYPE_VECTOR_2D" value= "1" enum= "OpType" >
A 2D vector type.
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</constant>
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<constant name= "OP_TYPE_VECTOR_2D_SCALAR" value= "2" enum= "OpType" >
The [code]x[/code] port uses a 2D vector type. The first two ports use a floating-point scalar type.
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</constant>
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<constant name= "OP_TYPE_VECTOR_3D" value= "3" enum= "OpType" >
A 3D vector type.
</constant>
<constant name= "OP_TYPE_VECTOR_3D_SCALAR" value= "4" enum= "OpType" >
The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type.
</constant>
<constant name= "OP_TYPE_MAX" value= "5" enum= "OpType" >
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Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>