2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-01-26 15:01:49 +00:00
<class name= "Shader" inherits= "Resource" version= "3.2" >
2017-09-12 20:42:36 +00:00
<brief_description >
2018-05-26 02:08:34 +00:00
A custom shader program.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2020-01-21 00:28:03 +00:00
This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2018-11-05 07:46:27 +00:00
<link > https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link>
2020-01-21 00:28:03 +00:00
<link > https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
<method name= "get_default_texture_param" qualifiers= "const" >
<return type= "Texture" >
</return>
<argument index= "0" name= "param" type= "String" >
</argument>
<description >
2020-01-21 00:28:03 +00:00
Returns the texture that is set as default for the specified parameter.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "get_mode" qualifiers= "const" >
<return type= "int" enum= "Shader.Mode" >
</return>
<description >
2020-01-23 10:14:14 +00:00
Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "has_param" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
2020-01-21 00:28:03 +00:00
Returns [code]true[/code] if the shader has this param defined as a uniform in its code.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "set_default_texture_param" >
<return type= "void" >
</return>
<argument index= "0" name= "param" type= "String" >
</argument>
<argument index= "1" name= "texture" type= "Texture" >
</argument>
<description >
2020-01-21 00:28:03 +00:00
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
2017-09-12 20:42:36 +00:00
</description>
</method>
</methods>
2018-01-11 22:38:35 +00:00
<members >
2019-06-29 10:38:01 +00:00
<member name= "code" type= "String" setter= "set_code" getter= "get_code" default= """" >
2020-01-21 00:28:03 +00:00
Returns the shader's code as the user has written it, not the full generated code used internally.
2018-01-11 22:38:35 +00:00
</member>
</members>
2017-09-12 20:42:36 +00:00
<constants >
2017-11-24 22:16:30 +00:00
<constant name= "MODE_SPATIAL" value= "0" enum= "Mode" >
2020-01-21 00:28:03 +00:00
Mode used to draw all 3D objects.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "MODE_CANVAS_ITEM" value= "1" enum= "Mode" >
2020-01-21 00:28:03 +00:00
Mode used to draw all 2D objects.
2017-09-12 20:42:36 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "MODE_PARTICLES" value= "2" enum= "Mode" >
2020-01-21 00:28:03 +00:00
Mode used to calculate particle information on a per-particle basis. Not used for drawing.
2017-09-12 20:42:36 +00:00
</constant>
</constants>
</class>