godot/thirdparty/icu4c/common/unistr_titlecase_brkiter.cpp

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
* Copyright (C) 2011, International Business Machines
* Corporation and others. All Rights Reserved.
*******************************************************************************
* file name: unistr_titlecase_brkiter.cpp
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:2
*
* created on: 2011may30
* created by: Markus W. Scherer
*
* Titlecasing functions that are based on BreakIterator
* were moved here to break dependency cycles among parts of the common library.
*/
#include "unicode/utypes.h"
#if !UCONFIG_NO_BREAK_ITERATION
#include "unicode/brkiter.h"
#include "unicode/locid.h"
#include "unicode/ucasemap.h"
#include "unicode/unistr.h"
#include "ucasemap_imp.h"
U_NAMESPACE_BEGIN
UnicodeString &
UnicodeString::toTitle(BreakIterator *iter) {
return toTitle(iter, Locale::getDefault(), 0);
}
UnicodeString &
UnicodeString::toTitle(BreakIterator *iter, const Locale &locale) {
return toTitle(iter, locale, 0);
}
UnicodeString &
UnicodeString::toTitle(BreakIterator *iter, const Locale &locale, uint32_t options) {
LocalPointer<BreakIterator> ownedIter;
UErrorCode errorCode = U_ZERO_ERROR;
iter = ustrcase_getTitleBreakIterator(&locale, "", options, iter, ownedIter, errorCode);
if (iter == nullptr) {
setToBogus();
return *this;
}
caseMap(ustrcase_getCaseLocale(locale.getBaseName()), options, iter, ustrcase_internalToTitle);
return *this;
}
U_NAMESPACE_END
#endif // !UCONFIG_NO_BREAK_ITERATION