2015-05-31 04:59:42 +00:00
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/*************************************************************************/
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2016-06-18 12:46:12 +00:00
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/* editor_file_dialog.h */
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2015-05-31 04:59:42 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2017-01-01 21:01:57 +00:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-07 22:11:42 +00:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2015-05-31 04:59:42 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITORFILEDIALOG_H
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#define EDITORFILEDIALOG_H
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2017-03-05 15:44:50 +00:00
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#include "os/dir_access.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tool_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class EditorFileDialog : public ConfirmationDialog {
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GDCLASS(EditorFileDialog, ConfirmationDialog);
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public:
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enum DisplayMode {
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DISPLAY_THUMBNAILS,
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DISPLAY_LIST
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};
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enum Access {
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ACCESS_RESOURCES,
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ACCESS_USERDATA,
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ACCESS_FILESYSTEM
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};
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enum Mode {
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MODE_OPEN_FILE,
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MODE_OPEN_FILES,
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MODE_OPEN_DIR,
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MODE_OPEN_ANY,
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MODE_SAVE_FILE
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};
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typedef Ref<Texture> (*GetIconFunc)(const String &);
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typedef void (*RegisterFunc)(EditorFileDialog *);
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static GetIconFunc get_icon_func;
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static GetIconFunc get_large_icon_func;
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static RegisterFunc register_func;
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static RegisterFunc unregister_func;
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private:
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ConfirmationDialog *makedialog;
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LineEdit *makedirname;
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Button *makedir;
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Access access;
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//Button *action;
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VBoxContainer *vbox;
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Mode mode;
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LineEdit *dir;
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ToolButton *dir_prev;
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ToolButton *dir_next;
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ToolButton *dir_up;
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OptionButton *drives;
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ItemList *item_list;
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TextureRect *preview;
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VBoxContainer *preview_vb;
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HBoxContainer *list_hb;
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LineEdit *file;
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AcceptDialog *mkdirerr;
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AcceptDialog *exterr;
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OptionButton *filter;
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DirAccess *dir_access;
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ConfirmationDialog *confirm_save;
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ToolButton *mode_thumbnails;
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ToolButton *mode_list;
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ToolButton *refresh;
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ToolButton *favorite;
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ToolButton *fav_up;
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ToolButton *fav_down;
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ToolButton *fav_rm;
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ItemList *favorites;
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ItemList *recent;
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Vector<String> local_history;
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int local_history_pos;
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void _push_history();
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Vector<String> filters;
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bool preview_waiting;
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int preview_wheel_index;
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float preview_wheel_timeout;
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static bool default_show_hidden_files;
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static DisplayMode default_display_mode;
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bool show_hidden_files;
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DisplayMode display_mode;
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bool disable_overwrite_warning;
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bool invalidated;
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void update_dir();
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void update_file_list();
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void update_filters();
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void _update_favorites();
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void _favorite_toggled(bool p_toggle);
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void _favorite_selected(int p_idx);
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void _favorite_move_up();
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void _favorite_move_down();
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void _recent_selected(int p_idx);
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void _item_selected(int p_item);
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void _item_dc_selected(int p_item);
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void _select_drive(int p_idx);
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void _dir_entered(String p_dir);
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void _file_entered(const String &p_file);
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void _action_pressed();
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void _save_confirm_pressed();
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void _cancel_pressed();
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void _filter_selected(int);
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void _make_dir();
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void _make_dir_confirm();
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void _update_drives();
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2015-06-06 12:44:38 +00:00
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void _go_up();
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void _go_back();
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void _go_forward();
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virtual void _post_popup();
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void _save_to_recent();
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//callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
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void _thumbnail_result(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata);
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void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata);
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void _request_single_thumbnail(const String &p_path);
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void _unhandled_input(const InputEvent &p_event);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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//bind helpers
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public:
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void clear_filters();
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void add_filter(const String &p_filter);
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void set_enable_multiple_selection(bool p_enable);
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Vector<String> get_selected_files() const;
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String get_current_dir() const;
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String get_current_file() const;
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String get_current_path() const;
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void set_current_dir(const String &p_dir);
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void set_current_file(const String &p_file);
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void set_current_path(const String &p_path);
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void set_display_mode(DisplayMode p_mode);
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DisplayMode get_display_mode() const;
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2015-05-31 04:59:42 +00:00
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void set_mode(Mode p_mode);
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Mode get_mode() const;
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VBoxContainer *get_vbox();
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LineEdit *get_line_edit() { return file; }
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void set_access(Access p_access);
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Access get_access() const;
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void set_show_hidden_files(bool p_show);
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bool is_showing_hidden_files() const;
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static void set_default_show_hidden_files(bool p_show);
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static void set_default_display_mode(DisplayMode p_mode);
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void invalidate();
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2016-06-20 03:38:13 +00:00
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void set_disable_overwrite_warning(bool p_disable);
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bool is_overwrite_warning_disabled() const;
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2015-05-31 04:59:42 +00:00
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EditorFileDialog();
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~EditorFileDialog();
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};
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class EditorLineEditFileChooser : public HBoxContainer {
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GDCLASS(EditorLineEditFileChooser, HBoxContainer);
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Button *button;
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LineEdit *line_edit;
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EditorFileDialog *dialog;
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void _chosen(const String &p_text);
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void _browse();
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protected:
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static void _bind_methods();
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public:
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Button *get_button() { return button; }
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LineEdit *get_line_edit() { return line_edit; }
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EditorFileDialog *get_file_dialog() { return dialog; }
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EditorLineEditFileChooser();
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};
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VARIANT_ENUM_CAST(EditorFileDialog::Mode);
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VARIANT_ENUM_CAST(EditorFileDialog::Access);
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VARIANT_ENUM_CAST(EditorFileDialog::DisplayMode);
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#endif // EDITORFILEDIALOG_H
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