godot/doc/classes/VisualShaderNodeProximityFade.xml

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

12 lines
485 B
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeProximityFade" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2022-12-07 14:59:34 +00:00
A visual shader node representing proximity fade effect.
</brief_description>
<description>
2022-12-07 14:59:34 +00:00
The proximity fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>
</class>