godot/doc/classes/Dictionary.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Dictionary" category="Built-In Types" version="3.0.2">
<brief_description>
Dictionary type.
</brief_description>
<description>
Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="clear">
<description>
Clear the dictionary, removing all key/value pairs.
</description>
</method>
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<method name="duplicate">
<return type="Dictionary">
</return>
<description>
</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Return true if the dictionary is empty.
</description>
</method>
<method name="erase">
<argument index="0" name="key" type="var">
</argument>
<description>
Erase a dictionary key/value pair by key.
</description>
</method>
<method name="has">
<return type="bool">
</return>
<argument index="0" name="key" type="var">
</argument>
<description>
Return true if the dictionary has a given key.
</description>
</method>
<method name="has_all">
<return type="bool">
</return>
<argument index="0" name="keys" type="Array">
</argument>
<description>
Return true if the dictionary has all of the keys in the given array.
</description>
</method>
<method name="hash">
<return type="int">
</return>
<description>
Return a hashed integer value representing the dictionary contents.
</description>
</method>
<method name="keys">
<return type="Array">
</return>
<description>
Return the list of keys in the [code]Dictionary[/code].
</description>
</method>
<method name="size">
<return type="int">
</return>
<description>
Return the size of the dictionary (in pairs).
</description>
</method>
<method name="values">
<return type="Array">
</return>
<description>
Return the list of values in the [code]Dictionary[/code].
</description>
</method>
</methods>
<constants>
</constants>
</class>