godot/demos/2d/space_shooter/shot.gd

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GDScript3
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extends Area2D
# Member variables
const SPEED = 800
var hit = false
func _process(delta):
translate(Vector2(delta*SPEED, 0))
func _ready():
set_process(true)
func _hit_something():
if (hit):
return
hit = true
set_process(false)
get_node("anim").play("splash")
func _on_visibility_exit_screen():
queue_free()
func _on_shot_area_enter(area):
# Hit an enemy or asteroid
if (area.has_method("destroy")):
# Duck typing at it's best
area.destroy()
_hit_something()
func _on_shot_body_enter(body):
# Hit the tilemap
_hit_something()