godot/doc/classes/AudioEffectPitchShift.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.2">
<brief_description>
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Adds a Pitch shift audio effect to an Audio bus.
Raises or lowers the pitch of original sound.
</brief_description>
<description>
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Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
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<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFT_Size">
</member>
<member name="oversampling" type="int" setter="set_oversampling" getter="get_oversampling">
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).
</member>
</members>
<constants>
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<constant name="FFT_SIZE_256" value="0" enum="FFT_Size">
</constant>
<constant name="FFT_SIZE_512" value="1" enum="FFT_Size">
</constant>
<constant name="FFT_SIZE_1024" value="2" enum="FFT_Size">
</constant>
<constant name="FFT_SIZE_2048" value="3" enum="FFT_Size">
</constant>
<constant name="FFT_SIZE_4096" value="4" enum="FFT_Size">
</constant>
<constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size">
</constant>
</constants>
</class>