2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* dictionary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef DICTIONARY_H
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#define DICTIONARY_H
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2020-11-07 22:33:38 +00:00
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#include "core/string/ustring.h"
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#include "core/templates/list.h"
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#include "core/variant/array.h"
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2018-09-11 16:13:45 +00:00
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2014-02-10 01:10:30 +00:00
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class Variant;
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struct DictionaryPrivate;
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class Dictionary {
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mutable DictionaryPrivate *_p;
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2017-03-05 15:44:50 +00:00
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void _ref(const Dictionary &p_from) const;
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2014-02-10 01:10:30 +00:00
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void _unref() const;
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2017-03-05 15:44:50 +00:00
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public:
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void get_key_list(List<Variant> *p_keys) const;
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2018-05-19 20:57:44 +00:00
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Variant get_key_at_index(int p_index) const;
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Variant get_value_at_index(int p_index) const;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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Variant &operator[](const Variant &p_key);
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const Variant &operator[](const Variant &p_key) const;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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const Variant *getptr(const Variant &p_key) const;
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Variant *getptr(const Variant &p_key);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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Variant get_valid(const Variant &p_key) const;
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2018-07-30 04:04:32 +00:00
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Variant get(const Variant &p_key, const Variant &p_default) const;
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2014-02-10 01:10:30 +00:00
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int size() const;
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bool empty() const;
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void clear();
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2017-03-05 15:44:50 +00:00
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bool has(const Variant &p_key) const;
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bool has_all(const Array &p_keys) const;
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2016-04-04 16:37:43 +00:00
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2018-08-14 17:19:05 +00:00
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bool erase(const Variant &p_key);
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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bool operator==(const Dictionary &p_dictionary) const;
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2018-10-06 20:20:41 +00:00
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bool operator!=(const Dictionary &p_dictionary) const;
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2014-02-10 01:10:30 +00:00
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uint32_t hash() const;
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2017-03-05 15:44:50 +00:00
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void operator=(const Dictionary &p_dictionary);
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2014-02-10 01:10:30 +00:00
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2020-04-01 23:20:12 +00:00
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const Variant *next(const Variant *p_key = nullptr) const;
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2014-02-10 01:10:30 +00:00
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Array keys() const;
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2016-06-05 12:20:52 +00:00
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Array values() const;
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2014-02-10 01:10:30 +00:00
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2018-03-09 19:16:08 +00:00
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Dictionary duplicate(bool p_deep = false) const;
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2016-08-02 22:11:05 +00:00
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2019-04-19 23:57:29 +00:00
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const void *id() const;
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2017-03-05 15:44:50 +00:00
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Dictionary(const Dictionary &p_from);
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2017-01-11 11:53:31 +00:00
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Dictionary();
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2014-02-10 01:10:30 +00:00
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~Dictionary();
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};
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#endif // DICTIONARY_H
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