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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SpinBox" inherits= "Range" keywords= "number, numeric, input" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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An input field for numbers.
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</brief_description>
<description >
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[SpinBox] is a numerical input text field. It allows entering integers and floating point numbers.
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[b]Example:[/b]
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[codeblocks]
[gdscript]
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var spin_box = SpinBox.new()
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
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spin_box.horizontal_alignment = LineEdit.HORIZONTAL_ALIGNMENT_RIGHT
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[/gdscript]
[csharp]
var spinBox = new SpinBox();
AddChild(spinBox);
var lineEdit = spinBox.GetLineEdit();
lineEdit.ContextMenuEnabled = false;
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spinBox.AlignHorizontal = LineEdit.HorizontalAlignEnum.Right;
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[/csharp]
[/codeblocks]
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The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
See [Range] class for more options over the [SpinBox].
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[b]Note:[/b] With the [SpinBox]'s context menu disabled, you can right-click the bottom half of the spinbox to set the value to its minimum, while right-clicking the top half sets the value to its maximum.
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[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a [SpinBox]'s background, add theme items for [LineEdit] and customize them.
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[b]Note:[/b] If you want to implement drag and drop for the underlying [LineEdit], you can use [method Control.set_drag_forwarding] on the node returned by [method get_line_edit].
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "apply" >
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<return type= "void" />
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<description >
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Applies the current value of this [SpinBox].
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</description>
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</method>
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<method name= "get_line_edit" >
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<return type= "LineEdit" />
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<description >
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Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit].
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
</methods>
<members >
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<member name= "alignment" type= "int" setter= "set_horizontal_alignment" getter= "get_horizontal_alignment" enum= "HorizontalAlignment" default= "0" >
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Changes the alignment of the underlying [LineEdit].
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</member>
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<member name= "custom_arrow_step" type= "float" setter= "set_custom_arrow_step" getter= "get_custom_arrow_step" default= "0.0" >
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If not [code]0[/code], [member Range.value] will always be rounded to a multiple of [member custom_arrow_step] when interacting with the arrow buttons of the [SpinBox].
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</member>
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<member name= "editable" type= "bool" setter= "set_editable" getter= "is_editable" default= "true" keywords= "readonly, disabled, enabled" >
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If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only.
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</member>
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<member name= "prefix" type= "String" setter= "set_prefix" getter= "get_prefix" default= """" >
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Adds the specified prefix string before the numerical value of the [SpinBox].
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</member>
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<member name= "select_all_on_focus" type= "bool" setter= "set_select_all_on_focus" getter= "is_select_all_on_focus" default= "false" >
If [code]true[/code], the [SpinBox] will select the whole text when the [LineEdit] gains focus. Clicking the up and down arrows won't trigger this behavior.
</member>
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<member name= "size_flags_vertical" type= "int" setter= "set_v_size_flags" getter= "get_v_size_flags" overrides= "Control" enum= "Control.SizeFlags" is_bitfield= "true" default= "1" />
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<member name= "step" type= "float" setter= "set_step" getter= "get_step" overrides= "Range" default= "1.0" />
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<member name= "suffix" type= "String" setter= "set_suffix" getter= "get_suffix" default= """" >
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Adds the specified suffix string after the numerical value of the [SpinBox].
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</member>
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<member name= "update_on_text_changed" type= "bool" setter= "set_update_on_text_changed" getter= "get_update_on_text_changed" default= "false" >
Sets the value of the [Range] for this [SpinBox] when the [LineEdit] text is [i]changed[/i] instead of [i]submitted[/i]. See [signal LineEdit.text_changed] and [signal LineEdit.text_submitted].
</member>
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</members>
<theme_items >
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<theme_item name= "updown" data_type= "icon" type= "Texture2D" >
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Sets a custom [Texture2D] for up and down arrows of the [SpinBox].
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</theme_item>
</theme_items>
</class>