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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ORMMaterial3D" inherits= "BaseMaterial3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.
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</brief_description>
<description >
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ORMMaterial3D's properties are inherited from [BaseMaterial3D]. Unlike [StandardMaterial3D], ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
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</description>
<tutorials >
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<link title= "Standard Material 3D and ORM Material 3D" > $DOCS_URL/tutorials/3d/standard_material_3d.html</link>
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</tutorials>
</class>