godot/doc/classes/Texture3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="Texture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Base class for 3-dimensionnal textures.
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</brief_description>
<description>
Base class for [ImageTexture3D] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. [Texture3D] is the base class for all 3-dimensional texture types. See also [TextureLayered].
All images need to have the same width, height and number of mipmap levels.
To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
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</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_data" qualifiers="virtual const">
<return type="Image[]" />
<description>
Called when the [Texture3D]'s data is queried.
</description>
</method>
<method name="_get_depth" qualifiers="virtual const">
<return type="int" />
<description>
Called when the [Texture3D]'s depth is queried.
</description>
</method>
<method name="_get_format" qualifiers="virtual const">
<return type="int" enum="Image.Format" />
<description>
Called when the [Texture3D]'s format is queried.
</description>
</method>
<method name="_get_height" qualifiers="virtual const">
<return type="int" />
<description>
Called when the [Texture3D]'s height is queried.
</description>
</method>
<method name="_get_width" qualifiers="virtual const">
<return type="int" />
<description>
Called when the [Texture3D]'s width is queried.
</description>
</method>
<method name="_has_mipmaps" qualifiers="virtual const">
<return type="bool" />
<description>
Called when the presence of mipmaps in the [Texture3D] is queried.
</description>
</method>
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<method name="get_data" qualifiers="const">
<return type="Image[]" />
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<description>
Returns the [Texture3D]'s data as an array of [Image]s. Each [Image] represents a [i]slice[/i] of the [Texture3D], with different slices mapping to different depth (Z axis) levels.
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</description>
</method>
<method name="get_depth" qualifiers="const">
<return type="int" />
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<description>
Returns the [Texture3D]'s depth in pixels. Depth is typically represented by the Z axis (a dimension not present in [Texture2D]).
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</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format" />
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<description>
Returns the current format being used by this texture. See [enum Image.Format] for details.
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</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int" />
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<description>
Returns the [Texture3D]'s height in pixels. Width is typically represented by the Y axis.
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</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int" />
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<description>
Returns the [Texture3D]'s width in pixels. Width is typically represented by the X axis.
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</description>
</method>
<method name="has_mipmaps" qualifiers="const">
<return type="bool" />
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<description>
Returns [code]true[/code] if the [Texture3D] has generated mipmaps.
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</description>
</method>
</methods>
</class>