2019-07-12 13:18:30 +00:00
|
|
|
/*************************************************************************/
|
2022-01-26 09:01:27 +00:00
|
|
|
/* godot_application.mm */
|
2019-07-12 13:18:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2019-07-12 13:18:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
2022-01-26 09:01:27 +00:00
|
|
|
#include "godot_application.h"
|
2019-07-12 13:18:30 +00:00
|
|
|
|
2022-07-20 06:28:22 +00:00
|
|
|
#include "display_server_macos.h"
|
2019-07-12 13:18:30 +00:00
|
|
|
|
2022-01-26 09:01:27 +00:00
|
|
|
@implementation GodotApplication
|
2019-07-12 13:18:30 +00:00
|
|
|
|
2022-01-26 09:01:27 +00:00
|
|
|
- (void)sendEvent:(NSEvent *)event {
|
2022-07-20 06:28:22 +00:00
|
|
|
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
2022-01-26 09:01:27 +00:00
|
|
|
if (ds) {
|
2022-05-30 08:06:08 +00:00
|
|
|
if ([event type] == NSEventTypeLeftMouseDown || [event type] == NSEventTypeRightMouseDown || [event type] == NSEventTypeOtherMouseDown) {
|
|
|
|
if (ds->mouse_process_popups()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2022-01-26 09:01:27 +00:00
|
|
|
ds->send_event(event);
|
|
|
|
}
|
2019-07-12 13:18:30 +00:00
|
|
|
|
2022-01-26 09:01:27 +00:00
|
|
|
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
|
|
|
|
// This works around an AppKit bug, where key up events while holding
|
|
|
|
// down the command key don't get sent to the key window.
|
|
|
|
if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) {
|
|
|
|
[[self keyWindow] sendEvent:event];
|
|
|
|
} else {
|
|
|
|
[super sendEvent:event];
|
|
|
|
}
|
|
|
|
}
|
2021-11-02 10:27:38 +00:00
|
|
|
|
2022-01-26 09:01:27 +00:00
|
|
|
@end
|