godot/doc/classes/VisualShaderNodeInput.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
<brief_description>
Represents the input shader parameter within the visual shader graph.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
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<method name="get_input_real_name" qualifiers="const">
<return type="String">
</return>
<description>
Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
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</description>
</method>
</methods>
<members>
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]).
</member>
</members>
<signals>
<signal name="input_type_changed">
<description>
Emitted when input is changed via [member input_name].
</description>
</signal>
</signals>
<constants>
</constants>
</class>