godot/thirdparty/thekla_atlas/nvcore/FileSystem.cpp

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// This code is in the public domain -- castano@gmail.com
#include "FileSystem.h"
#if NV_OS_WIN32
#define _CRT_NONSTDC_NO_WARNINGS // _chdir is defined deprecated, but that's a bug, chdir is deprecated, _chdir is *not*.
//#include <shlwapi.h> // PathFileExists
#include <windows.h> // GetFileAttributes
#include <direct.h> // _mkdir
#elif NV_OS_XBOX
#include <Xtl.h>
#elif NV_OS_DURANGO
#include <Windows.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#endif
#include <stdio.h> // remove, unlink
using namespace nv;
bool FileSystem::exists(const char * path)
{
#if NV_OS_UNIX
return access(path, F_OK|R_OK) == 0;
//struct stat buf;
//return stat(path, &buf) == 0;
#elif NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO
// PathFileExists requires linking to shlwapi.lib
//return PathFileExists(path) != 0;
return GetFileAttributesA(path) != INVALID_FILE_ATTRIBUTES;
#else
if (FILE * fp = fopen(path, "r"))
{
fclose(fp);
return true;
}
return false;
#endif
}
bool FileSystem::createDirectory(const char * path)
{
#if NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO
return CreateDirectoryA(path, NULL) != 0;
#elif NV_OS_ORBIS
// not implemented
return false;
#else
return mkdir(path, 0777) != -1;
#endif
}
bool FileSystem::changeDirectory(const char * path)
{
#if NV_OS_WIN32
return _chdir(path) != -1;
#elif NV_OS_XBOX || NV_OS_DURANGO
// Xbox doesn't support Current Working Directory!
return false;
#elif NV_OS_ORBIS
// Orbis doesn't support Current Working Directory!
return false;
#else
return chdir(path) != -1;
#endif
}
bool FileSystem::removeFile(const char * path)
{
// @@ Use unlink or remove?
return remove(path) == 0;
}