godot/modules/modules_builders.py

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"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
def generate_modules_enabled(target, source, env):
with open(target[0].path, "w", encoding="utf-8", newline="\n") as f:
for module in env.module_list:
f.write("#define %s\n" % ("MODULE_" + module.upper() + "_ENABLED"))
def generate_modules_tests(target, source, env):
import os
with open(target[0].path, "w", encoding="utf-8", newline="\n") as f:
for header in source:
f.write('#include "%s"\n' % (os.path.normpath(header.path)))
if __name__ == "__main__":
subprocess_main(globals())