godot/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h

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#ifndef B3_BUFFER_INFO_CL_H
#define B3_BUFFER_INFO_CL_H
#include "b3OpenCLArray.h"
struct b3BufferInfoCL
{
//b3BufferInfoCL(){}
// template<typename T>
b3BufferInfoCL(cl_mem buff, bool isReadOnly = false) : m_clBuffer(buff), m_isReadOnly(isReadOnly) {}
cl_mem m_clBuffer;
bool m_isReadOnly;
};
#endif //B3_BUFFER_INFO_CL_H