2018-06-22 19:52:13 +00:00
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#ifndef ANIMATION_BLEND_SPACE_1D_H
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#define ANIMATION_BLEND_SPACE_1D_H
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2018-06-22 15:13:43 +00:00
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2018-06-25 21:40:24 +00:00
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#include "scene/animation/animation_tree.h"
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2018-06-22 15:13:43 +00:00
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class AnimationNodeBlendSpace1D : public AnimationRootNode {
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GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
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enum {
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MAX_BLEND_POINTS = 64
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};
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struct BlendPoint {
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2018-08-20 16:38:18 +00:00
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StringName name;
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2018-06-22 15:13:43 +00:00
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Ref<AnimationRootNode> node;
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float position;
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};
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BlendPoint blend_points[MAX_BLEND_POINTS];
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int blend_points_used;
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float max_space;
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float min_space;
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float snap;
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String value_label;
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void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
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2018-08-20 16:38:18 +00:00
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void _tree_changed();
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StringName blend_position;
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2018-06-22 15:13:43 +00:00
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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public:
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2018-08-20 16:38:18 +00:00
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virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
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virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
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virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
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2018-06-22 15:13:43 +00:00
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void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
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void set_blend_point_position(int p_point, float p_position);
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void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
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float get_blend_point_position(int p_point) const;
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Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
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void remove_blend_point(int p_point);
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int get_blend_point_count() const;
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void set_min_space(float p_min);
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float get_min_space() const;
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void set_max_space(float p_max);
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float get_max_space() const;
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void set_snap(float p_snap);
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float get_snap() const;
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void set_value_label(const String &p_label);
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String get_value_label() const;
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float process(float p_time, bool p_seek);
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String get_caption() const;
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2018-08-20 16:38:18 +00:00
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Ref<AnimationNode> get_child_by_name(const StringName &p_name);
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2018-06-22 15:13:43 +00:00
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AnimationNodeBlendSpace1D();
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~AnimationNodeBlendSpace1D();
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};
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2018-06-22 19:52:13 +00:00
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#endif // ANIMATION_BLEND_SPACE_1D_H
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