godot/doc/classes/VisualShaderNodeWorldPositionFromDepth.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeWorldPositionFromDepth" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A visual shader node that calculates the position of the pixel in world space using the depth texture.
</brief_description>
<description>
The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics.
</description>
<tutorials>
</tutorials>
</class>