2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-03-16 22:01:02 +00:00
<class name= "VisualInstance" inherits= "CullInstance" version= "3.5" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
2017-09-12 20:42:36 +00:00
<brief_description >
2020-01-14 21:27:14 +00:00
Parent of all visual 3D nodes.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2020-01-23 10:14:14 +00:00
The [VisualInstance] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance]. In general, you should not access the [VisualInstance] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance]. [VisualInstance] is the node representation of the [VisualServer] instance.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
</tutorials>
<methods >
<method name= "get_aabb" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "AABB" />
2017-09-12 20:42:36 +00:00
<description >
2020-09-16 13:53:10 +00:00
Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb].
2017-09-12 20:42:36 +00:00
</description>
</method>
2019-04-23 19:39:09 +00:00
<method name= "get_base" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "RID" />
2019-04-23 19:39:09 +00:00
<description >
2020-01-23 10:14:14 +00:00
Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh].
2019-04-23 19:39:09 +00:00
</description>
</method>
<method name= "get_instance" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "RID" />
2019-04-23 19:39:09 +00:00
<description >
2020-01-23 10:14:14 +00:00
Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance].
2019-04-23 19:39:09 +00:00
</description>
</method>
2018-08-20 22:35:30 +00:00
<method name= "get_layer_mask_bit" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "bool" />
<argument index= "0" name= "layer" type= "int" />
2018-08-20 22:35:30 +00:00
<description >
2020-01-14 21:27:14 +00:00
Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
2018-08-20 22:35:30 +00:00
</description>
</method>
2017-09-12 20:42:36 +00:00
<method name= "get_transformed_aabb" qualifiers= "const" >
2021-07-30 13:28:05 +00:00
<return type= "AABB" />
2017-09-12 20:42:36 +00:00
<description >
2020-01-23 10:14:14 +00:00
Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
2020-09-16 13:53:10 +00:00
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb].
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "set_base" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
<argument index= "0" name= "base" type= "RID" />
2017-09-12 20:42:36 +00:00
<description >
2020-01-23 10:14:14 +00:00
Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base].
2017-09-12 20:42:36 +00:00
</description>
</method>
2018-08-20 22:35:30 +00:00
<method name= "set_layer_mask_bit" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
<argument index= "0" name= "layer" type= "int" />
<argument index= "1" name= "enabled" type= "bool" />
2018-08-20 22:35:30 +00:00
<description >
2020-01-14 21:27:14 +00:00
Enables a particular layer in [member layers].
2018-08-20 22:35:30 +00:00
</description>
</method>
2017-09-12 20:42:36 +00:00
</methods>
<members >
2019-06-29 10:38:01 +00:00
<member name= "layers" type= "int" setter= "set_layer_mask" getter= "get_layer_mask" default= "1" >
2020-01-23 10:14:14 +00:00
The render layer(s) this [VisualInstance] is drawn on.
This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
</constants>
</class>