godot/thirdparty/thekla_atlas/nvmesh/halfedge/Vertex.h

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// This code is in the public domain -- castanyo@yahoo.es
#pragma once
#ifndef NV_MESH_HALFEDGE_VERTEX_H
#define NV_MESH_HALFEDGE_VERTEX_H
#include "nvmesh/halfedge/Edge.h"
namespace nv
{
namespace HalfEdge { class Vertex; class Face; class Edge; }
// Half edge vertex.
class HalfEdge::Vertex
{
NV_FORBID_COPY(Vertex);
public:
uint id;
Edge * edge;
Vertex * next;
Vertex * prev;
Vector3 pos;
Vector3 nor;
Vector2 tex;
Vector4 col;
Vertex(uint id) : id(id), edge(NULL), pos(0.0f), nor(0.0f), tex(0.0f), col(0.0f) {
next = this;
prev = this;
}
void setEdge(Edge * e);
void setPos(const Vector3 & p);
uint colocalCount() const;
uint valence() const;
bool isFirstColocal() const;
const Vertex * firstColocal() const;
Vertex * firstColocal();
bool isColocal(const Vertex * v) const;
void linkColocal(Vertex * v) {
next->prev = v;
v->next = next;
next = v;
v->prev = this;
}
void unlinkColocal() {
next->prev = prev;
prev->next = next;
next = this;
prev = this;
}
// @@ Note: This only works if linkBoundary has been called.
bool isBoundary() const {
return (edge && !edge->face);
}
// for(EdgeIterator it(iterator()); !it.isDone(); it.advance()) { ... }
//
// EdgeIterator it(iterator());
// while(!it.isDone()) {
// ...
// id.advance();
// }
// Iterator that visits the edges around this vertex in counterclockwise order.
class EdgeIterator //: public Iterator<Edge *>
{
public:
EdgeIterator(Edge * e) : m_end(NULL), m_current(e) { }
virtual void advance()
{
if (m_end == NULL) m_end = m_current;
m_current = m_current->pair->next;
//m_current = m_current->prev->pair;
}
virtual bool isDone() const { return m_end == m_current; }
virtual Edge * current() const { return m_current; }
Vertex * vertex() const { return m_current->vertex; }
private:
Edge * m_end;
Edge * m_current;
};
EdgeIterator edges() { return EdgeIterator(edge); }
EdgeIterator edges(Edge * e) { return EdgeIterator(e); }
// Iterator that visits the edges around this vertex in counterclockwise order.
class ConstEdgeIterator //: public Iterator<Edge *>
{
public:
ConstEdgeIterator(const Edge * e) : m_end(NULL), m_current(e) { }
ConstEdgeIterator(EdgeIterator it) : m_end(NULL), m_current(it.current()) { }
virtual void advance()
{
if (m_end == NULL) m_end = m_current;
m_current = m_current->pair->next;
//m_current = m_current->prev->pair;
}
virtual bool isDone() const { return m_end == m_current; }
virtual const Edge * current() const { return m_current; }
const Vertex * vertex() const { return m_current->to(); }
private:
const Edge * m_end;
const Edge * m_current;
};
ConstEdgeIterator edges() const { return ConstEdgeIterator(edge); }
ConstEdgeIterator edges(const Edge * e) const { return ConstEdgeIterator(e); }
// Iterator that visits the edges around this vertex in counterclockwise order.
class ReverseEdgeIterator //: public Iterator<Edge *>
{
public:
ReverseEdgeIterator(Edge * e) : m_end(NULL), m_current(e) { }
virtual void advance()
{
if (m_end == NULL) m_end = m_current;
m_current = m_current->prev->pair;
}
virtual bool isDone() const { return m_end == m_current; }
virtual Edge * current() const { return m_current; }
Vertex * vertex() const { return m_current->vertex; }
private:
Edge * m_end;
Edge * m_current;
};
// Iterator that visits the edges around this vertex in counterclockwise order.
class ReverseConstEdgeIterator //: public Iterator<Edge *>
{
public:
ReverseConstEdgeIterator(const Edge * e) : m_end(NULL), m_current(e) { }
virtual void advance()
{
if (m_end == NULL) m_end = m_current;
m_current = m_current->prev->pair;
}
virtual bool isDone() const { return m_end == m_current; }
virtual const Edge * current() const { return m_current; }
const Vertex * vertex() const { return m_current->to(); }
private:
const Edge * m_end;
const Edge * m_current;
};
// Iterator that visits all the colocal vertices.
class VertexIterator //: public Iterator<Edge *>
{
public:
VertexIterator(Vertex * v) : m_end(NULL), m_current(v) { }
virtual void advance()
{
if (m_end == NULL) m_end = m_current;
m_current = m_current->next;
}
virtual bool isDone() const { return m_end == m_current; }
virtual Vertex * current() const { return m_current; }
private:
Vertex * m_end;
Vertex * m_current;
};
VertexIterator colocals() { return VertexIterator(this); }
// Iterator that visits all the colocal vertices.
class ConstVertexIterator //: public Iterator<Edge *>
{
public:
ConstVertexIterator(const Vertex * v) : m_end(NULL), m_current(v) { }
virtual void advance()
{
if (m_end == NULL) m_end = m_current;
m_current = m_current->next;
}
virtual bool isDone() const { return m_end == m_current; }
virtual const Vertex * current() const { return m_current; }
private:
const Vertex * m_end;
const Vertex * m_current;
};
ConstVertexIterator colocals() const { return ConstVertexIterator(this); }
};
} // nv namespace
#endif // NV_MESH_HALFEDGE_VERTEX_H